In Round 1, we have once squandered us are drawn wrong with a character and to it we noticed we had put some walls wrong.
In Round 2, it worked much better.
In Round 3, our dad refused to play along and in round 4 of our large (7).
Only our four year old wanted to enthusiastically play a 5th, 6th and 7th round. And even the little mouse was then too boring and they wanted it more difficult, so we have played in Round 8 Level 2 since then has our Great participated again.
Playing time:
Excellent, we played with a total of 8 rounds roughly 2 1/2 hours.
Game concept:
It reminded me a little of the concept of Scotland Yard, instead Mister X we studied Hubi and the whole thing just in haunted place in London. All in a little smaller dimensions - ie hervorraggend for smaller players. More nice idea, game opponent is Hubi and only together with the other players can catch Hubi - Teamwork is in demand!
Instructions:
In the ground, the game is self-explanatory thanks to Compass. One should know the beginning only: What is my job ?! The instructions I found for schenllen understanding too confusing. My kids were so excited about the talking compass (which I felt was unnerving from Round 4: Trippel, Trappel and Schuhu will eventually really annoying) that we practiced learning by doing! We are then somewhat aimlessly across the pitch and more by chance on the first game goal hit the magic door!
Game Stability:
The haunted house is stably integrated in the box, the insertion of the walls I find a good solution and will certainly bear some games. The compass we solved from round 2 of the space provided and can make the rounds, so also our little ones were "pressing" without great distances and "pulling" and we do not run the risk that the compass by pressing through the plastic is pressed!
The compass also works stable, but the keyboard is still tired sometime.
CONCLUSION:
The basic idea like this The games themselves, once you've got it going quickly and self-explanatory. My concern: If my little one as soon screaming with her four years after the next level, then the game after four weeks will probably be boring. But I think it's again too expensive!
Supplement on 16.01.2013:
The Christ Child has brought us the game and I underestimated the playfulness and perseverance of my little ones. It is played for almost a month still - and still is Level 2 challenge! Level 3, we have only won once, is still a bit too heavy, while Level 1 is only good for a quick game!