Nintendo 64 veterans ... be warned!

Nintendo 64 veterans ... be warned!

James Bond: GoldenEye 007 (Video Game)

Customer Review

Can not remember the E3 2010 trailer for this game anyone? Since several people were (allegedly experienced players) at a table and were asked what the best shooter of all time would be ... and then it started ... GoldenEye 007 ... exclusively for Wii. The famous intro Tracking the "Dam" level, the guard on the toilet of the "Facility" level, split screen for 4 players, Golden Gun mode, Paintball mode, and so on ...

... That just has to be GoldenEye 007!

Granted, the graphics look for a Wii game look good, there are a number of control options to choose from and the music sounds like in the James Bond films.

But something was wrong with the game from the beginning ...

Why is each mission briefing held on a world map with some important looking satellite data? Why the levels are designed so terribly linear? Why do I just obediently run the waypoints on the map to get to my goal? Why did I regenerable health? Why appears to me, when grenades were thrown in my neighborhood? Why are there constantly scripted sequences in which I can do no more than sit and watch?

Wait a minute ... why do I have to play the feeling CALL OF DUTY?!?

In order for the GoldenEye 007 fan thinks just to have no simple CALL OF DUTY imitation right to the players was "allegedly" also given the opportunity to sneak through levels through, rather than just shoot stupid. Very Bond-standard or? His agent, sneaking, stealth or whatever you want to call it. Let's be honest ... the levels are literally jam-packed with enemies that one turn their backs! I eventually stopped counting how many opponents standing around in the levels and the players to "invite" him off silently. It just creates the impression one could also sneak rather than fight. If you despite all precautions discovered but, always the same thing happened: the music swells and reinforcement joins the opponents to normal. The motto then only: all enemies in "space" must be defeated in open battle. The ability to hide again, there is not. If the music strikes again quiet tones, we must move on. The creep mechanism is implemented only superficially into play. Why? Because it mainly comes Shooting! The secondary agent actions are limited to scan with your smartphone to the Silent off deliberately unaware placed opponents and the casual completing secondary objectives, which consist in any object. The smartphone is the way the ONLY Bond gadget in the entire game.

In the Call of Duty Online Multiplayer imitation is even more obvious. For victories and winning rounds there is experience points with which the player rises in rank and unlock new weapons and extras. The selectable special properties were even 1: 1 taken from CALL OF DUTY 4! Increased cartridge damage, larger magazine, increased accuracy from the hip, and so on ... it's not unimaginative ?! GoldenEye 007 is different, both in single player, and multiplayer, in any way of CALL OF DUTY.

Basically, this game is not a remake of the Nintendo 64 original, but merely a contemporary Neuinterpretaion the film of 1995. But the advertising for this game suggested the distinct impression that this case involved a remake of the N64 original! The question is why is a remake of a classic groundbreaking then produced and then goes also the easy way to copy the gameplay of Call of Duty (from rudimentary agents ingredients apart)?

The answer is easy money!

The name "GoldenEye 007" activates the nostalgic aura of the N64 classic in the minds of the players. If this game had some other title, it would have remained unnoticed and relatively quickly forgotten (as it currently the successor '007 Legends' has been made). Was to implement the gameplay of Call of Duty a smarter (and lazy) move, as it is known in times of so-called Modern Warfare shooter and popular. Especially since the original N64 in "far away" is reluctant to be close to N64 to today's HD TV because the picture quality is like a blurry mush of color and an Xbox Live version of the original N64 was never released due to licensing problems. Backwardness are rows of fans who would love to play the classic N64 again, but it can no longer, be it for one reason or another.
So what to do resourceful programmers? Take a currently popular shooter game mechanics, garnish it with a modern story of a trimmed 1995 Bond movie and market it as if it were a remake of a classic game in 1997.

One might think that the onetime Wii exclusivity would be a kind of "gift" to the community have been neglected Nintendo. With such a prestigious title like GoldenEye 007 PS3 & Xbox 360 at one time had left behind. Think again! After all, a year later, also donated these consoles a revamped version of this game with the addition of "Reloaded".

Me disturbs the way how this game has advertised in advance (N64 nostalgia) and how uninspired it (Gameplay 1: 1 copied from CALL OF DUTY) was then designed to the end. This game benefits solely on the reputation of the original N64. It creates an illusion of GoldenEye 007 game. But in reality we only got Call of Duty: Modern BONDfare

Wobbly 2 2 Rank: 2/5
November 18
The product was delivered broken Rank: 1/5
February 23
Godson Rank: 4/5
February 8
Allways on top! Rank: 5/5
December 13
mouse rat 9 Rank: 4/5
November 18

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