No star in the "clear sky"

No star in the "clear sky"

STALKER - Clear Sky (DVD-ROM) (computer game)

Customer Review

Shortly something before my review about the frustration factor of "STALKER - Clear Sky" to say that my keyboard TAB key now sits a little crooked in the base, somebody so violently draufgeschlagen after a fit of rage that it is now very crippled, probably was this someone I who once again madly darübwer very upset that opponents sometimes shoot through walls and make me cold in this way that the balls hit into the wall and thereby triggered blasts me just cut down.

Welcome to Stalker Clear Sky, the sequel to one of the most atmospheric shooter that I have ever played. Basically, should first be said that much of what was for Stalker, applies here too:

Once again, the highlight of this game the Insane dense atmosphere that once again the player to toss around the contaminated Chernobyl area in a world full of danger in which you can either hire themselves out as treasure hunters, mercenaries or messenger boy. While areas like the garbage dump or the dark valley are now immersed in a much brighter light and act in return to its predecessor almost cheerful and colorful, but as the plot of the game is created one year before the story of the first part, it seems not implausible and Furthermore, the regions are no less dangerous because:
Unlike its predecessor, Clear Sky is bucking hard and calls itself by shooter veterans really tough perseverance. War "Shadow of Chernobyl" not been easy, this is a game for professionals and for the following reasons:
1. The hitpoints were reduced and you have to be more careful now in order to survive the many battles.
2. That there finally is a possibility though to repair weapons and armor is very beneficial, but wearing out the guns and especially the suits a lot faster, so you have to give regularly to repair those things and that in turn will cost a lot of money, Which brings us to point ...
3. The possibilities quickly to raise funds have been significantly reduced, the predecessor it was possible lying about weapons, artifacts and animal offal to sell off for a lot of money to be so rich quick. Now weapons and ammunition are hardly worth anything from the merchants, selling animal parts is completely eliminated, because they can no longer be found in the dead critters. In turn, the price of artifacts was bolted firmly, but this must firstonce find you. To gain access to the coveted nähmlich miracle things, you have to them by detector in often anomaly-ridden and heavily contaminated areas and locate these areas are in the game rather rare (still one of the coolest new features). The developers have tried to make it conceivable difficult to make the player for the constitution of his riches, but you can by a little trick anyway rich are (in almost every camp there is a box with huge ammunition supplies, which you so about the dealer around the corner for can get rid of 10,000 to 20,000 rubles, the great thing is that these supply crates replenish regularly).
4. Of course one must not forget the realism, the game claims to be, ie goals is a skill, wounds should always be supplied before you bleed to death and should in no way Rambo equal to storm the enemy hordes.

This ensures the "Clear Sky" at no time is too lax. However, all of the innovations in this game are not nearly as effective treatment fully, as they are praised by the developer, as there would be:
1. The modification of weapons and armor: a cute and practical gimmick, but as simple and lean, that you just can not tinker "his dream weapon" itself, on top of that devour the optimization again a fortune and should be carefully considered.
2. The factional struggles: Since all the political groups, for which you work (Clear Sky, loner, Guardian and Freedom) have their own properly agreed area, fights between these groups are extremely rare, but there remain frequent clashes with mercenaries and bandits. On top of that: What you get when you can join a group and in turn other parties extinguishes if there is playfully so poorly integrated, because there is great interest neither in the history nor advantageous to join a group.
3. Appearance: Truly magnificently presents the successor and the sight itself, there are hardly any complaints, however, you need a powerful computer and I'm wondering how I at with 2GB of RAM, a Radeon HD 3870 and a dual-core processor dynamic lighting may not play smoothly. However, the optimization also has the hooks that with continuous playing time permanent Nachladepausen arise the nerves properly over time, because the game every few seconds freezes to load new areas, on top of that there is also zwischendruch violent jerks.
4. An error-free game: Yes, who hath seriously reckoned? Now I want to leave some wirklioch annoyances in this game myself times with relish. Once again, there are errors in orders, if one is to hold a position until the gain anrückt, the gain but even after what felt like an eternity can not be overlook. A second time, turn the Haupquest hanging on a task determined that you have already met, so that the next play either impossible or the purest guesswork is. Another shortcoming is that the opponents now and then shoot through walls so you get hit, although a lot of concrete love in between. In addition, the game crashes by triggering certain scripts, such as when you take a quest item itself. And just like in the predecessor, there is also a time Speicherbug who truly annoying. I was very far advanced in the action and fought my way through the city Limansk, saved regularly to the game, just before I came in the next section crashed. I started the game again, invited the card and ... crashed (and repeatedly) after a few seconds! That is a rule that you should from the last autosave try to again, but as this bug in Limansk repeated with me, I ended aufgegenben in all unfairness and not make it that playing the game to end. Surely other people will talk about their own problems with the mistakes and it will probably still take a few patches until everything is resolved.

Now to feel itself. The story itself, which is concerned about the hunt for Strelok is highly boring told far too long text passages, far too little twists and always the same gameplay make it not just exciting to follow the action, on the other hand, the developers give a successful feel which you are under time pressure. The atmospherically highly ingenious staged emission that afflict the zone again, the players drive almost to chase the story afterwards. It is now more fun, because you travel often in the team and the night stages are really nice dark and scary. Guides bring a charge to certain places, so you look long walkways can erparen now.
It is a pity, however, that the number of extremely creepy underground missions was scaled back, as disturbing are passages where Hundreds of opponents come from somewhere passed and you have to shoot down all of them. Also you get it much less to do with bloodsuckers and Snorks (of new opponents I've seen nothing). In addition, it is laudable and very helpful, that there are now a variety of access (so you do not to come to Jantar example, over the marsh> cordon> Müllhalde-> Bar> Wildgebiet-> Jantar route, but comfortable can take a path through the Agroprom-field), but many scripted events to the entry of an area at a particular location are coupled (eg access to the guard base or the flip of a Schaltes in the military camp), so you only progresses in the action, if you a certain script triggers that you have previously ignored.

All in all, STALKER - Clear Sky still an unfinished impression, mainly because of the bugs and script errors, but also because meaningful improvements were implemented only half. Once again, the game is based on the outstanding atmosphere and the free roam in the game world, although the playful freedom being evil has its limits.

Nearly perfect! 42 Rank: 4/5
February 20
Very good compromise 1 1 Rank: 4/5
April 25
Trés bien January 2394 Rank: 5/5
March 13
superb 874 Rank: 5/5
January 4
Good but incomplete set Rank: 2/5
February 7

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