och nöööö -.-

och nöööö -.-

Supreme Commander 2 (computer game)

Customer Review

Here I have ever looked at the reviews and what is said here is true: The Supcom feeling is gone. I do not miss the giant cards Supcom-FA was in my opinion anyway well balanced for 2v2 and 3v3. In 1oo1, the victory is paved if not achieved and from 4v4 it's a fast-Tech3 mostly at T1 - race, because the distance is so great that the enemy already at T3 until the first T1 unit that can unleashing initially arrives at all with him. This is no longer the case, and at least the flow of the game is quite good. Also the resource system is ok if you already could put devices anyway that would be built only at the time when enough resources are there. But unfortunately, does that not more, but never mind: you no longer need also, as much does not have to be built. And do not plan anyway. Somewhere hinpflanzen of each type at least 1, which then fits already. Influence each other or the Eco no longer do the building anyway.

Beginner-friendly is definitely: Man builds 2-3 technicians, little mass and energy, 3-4 factories and there you go. What to build in the factories here does not matter: As Cybran you initially only the opportunity to build its factory air 1 Type: the reconnaissance / interceptor / bomber! LOOOOL! One can not go wrong, that's sooo behämmert. Cloudy, then later there still the Gunship but so simple that's ne impudence! I'm not mentally retarded or so! In the country factory the same game: Panzer / Bot, rocket launchers and Ari. Everything else will be united in the Flak / Shield / Anti-Tactical Missile unit, also here that nothing wrong builds JAA. There are also all units at the same speed; beharken times with a quick, but thus equipped with little HP unit, the opponent of wide is not in it. The fact that you can just always the same build anyway, it is not a tragedy that the whole education is obsolete. The smallest radar ranges in the small maps anyway almost always, the range upgrades are quite cheap, radar jammer no longer exists and you can not always see what your opponent because actually, and to me this is the point where the game simply is unplayable , otherwise it would have still 2 stars but get this:

At the Unit symbols or the units themselves can not recognize their strength, a Panzetr no upgrade is like a tank with 5 Damage- and Health upgrades -.- So as if you go without knowing that with T1-T3-tanks in tank which are. How am I supposed to plan nen attack? In FA I see, "Oh, who has only small Flaks, T1 + T2, which I do with NEN Soulreaper flat." And now? Whether and to what extent has the HP and the attack strength of its anti-aircraft guns increases can not be seen at all! Neither the icon nor on the unit itself, as you can because there still talk of strategy? Also how good his armor, I can not see how one should assess whether there you will win a fight? The only when an experimental unit is you can estimate their strength in about.

And the ACU can be so quickly make so good that you need a large army to defeat the enemy commander. That's the very best of FA: If you play the ACU properly, makes the correct damage and without good use of the ACU you lose against any reasonably good opponents in Forged Alliance. But it is also susceptible to sneak attacks, characterized his victory can never be sure, because your opponent might still the Commander somehow can meet with tactical missiles or bombers or so, but here: Pffff, the larger army wins halt. As I said, since you can not spy on what the other person has now been researched just to build a little rum considering just before attack nor what you can still best pushing and zag wham-bang, we go and that was it. Snoring !! So surprise with a great, new, imaginative tactics not available here.

Ok, you now not considered it as Supcom successor, is indeed a difficult legacy, then I do not like the presentation. Konsoliger is hardly possible, the handling is therefore very sedate (hotkeys for Research upgrades - nothing there after all, you can enter the menu with TAB!), The Radar Range is characterized by so ne thick line, so you also can still see from the TV chair good , I love anyway, the units move pretty sedate. Beautiful are the combat animations, but because the symbols interfere quickly. The campaign was supposed to now be better Well: Why are some who find better than in Supcom is beyond me, but the presentation is again badly embarrassed so I stopped after 3 missions to play. In Skirmish the AI ​​is actually still grottiger than in Supcom, hard to believe but true: I Have to 2 CPU on Isis played on heavy: Both simply build only building to building. One then 3 air factories and about 30 air transporter, that's it. The other built nuclear bombs and then spamming Flare me to order, before the game so after 3 minutes it was about 10 minutes with bombers. That's, uh, not even the CPU can rushen more ..

Well, a console RTS game converted from the console for the PC ... Had me a telling for 5 years I would have laughed, finally you can play real-time strategy only on the PC. And for SupCom2 is genuine proof. My poor buddy, with whom I could mitzocken it: That's his 50 flakes already going on, my will not get the makers of the scrap. Well, my girlfriend freuts who had already set it at the appearance of this title that I again for weeks behind the monitor hide myself so as Supcom1. Their concern was unwarranted ..

Because Steam I would anyway only got myself if the game would have been the bearer, but when I hear that my buddy had to first spend hours nen patch suck and everything ... But Steam is quite class now say yes all, look what The DLC will cost's, for an experimental unit more per fraction in Supcom1 gabs then a unit patch update via free, but the days are gone: bets? ;)

Nochn Edit:

1. If that game anyway like: The balancing is still very bad, but do not be put off the moment of it, I guess, the wars still out

2. I have played a lot of real-time strategy in my life, but since I Supcom1 play almost only that. The main reason is the ingenious Zoom has managed well in Supcom2. Once I want to play any other real-time game, the first thing I do when it starts I turn like a madman on the mouse wheel to zoom out - and it is not - in any other game. This also makes Supcom2 especially - and many of the good opinions describe the well.

And in addition, the great innovation: The overlay at a unit group: About the group, the number of members will appear. In a review of a computer magazine was: "Why not just super so?" Is that all marketing? By huge number of units on the group you can namely very poor see WHAT UNITS that at all are: One sees, for example, ne large 9 in nem giant circle (addiction you sometimes screenshots) - Aha, 9 units so great. Yes and now? Ari? Tank? Both? What is the relationship? As you can see again the console of origin: From the couch you can not see in smaller zoom level which units are the: So number and over it is good. I play in 1920x1200er resolution because I can so identify every unit exactly. As another Pferdefuss is sold as a grandiose innovation and the user faith also. Switched off the display is not. Had the game been developed for the PC, the number would be smaller, would appear only on overlay with the mouse or it would give a button on / off (such as the range displays in SupCom1). But too many buttons to make console games just friemelig. Oh it's sad ...

shame ... 64 Rank: 2/5
March 13
More than a MK-Mod Rank: 5/5
April 22
Excellent author for children Rank: 5/5
December 30
Satisfied! 524 Rank: 5/5
May 15
Too expensive for what is offered. Rank: 2/5
December 15
Perfect for Piaggio MP3 Rank: 5/5
January 1

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