What actually want to tell us all these well-intentioned advice is the following: We are magicians and try to bring as such valuable Magic cards in our possession. These are the 2 to 4 players different colored cubes are available, with which we want to achieve matching possible combinations.
Every beginning is white
When the game starts, each player has just 5 white dice, which can be used for the acquisition to the provided Spell Cards. For this we roll, lay out one or more dice and dice the rest again. We repeat until we are satisfied with the result or all the cubes were blocked. Should our cube with one of the cards in match (about 4 or 1 Same street) we take the card in possession and are pleased with the delivered VPs.
By the time a target card requires several diced sevens, also the slowest magician is clear that there is still something missing. Because our white cube go only 1 to 4, but show it still a special symbol. And this allows us to replace the white dice against any other out of the box.
Now it gets colorful
Total 6 more dice colors available to us, all of which differ significantly from each other. To view about the sides of yellow and orange cubes just numbers, but now allowing higher results. Hardly numbers can be found on the purple and blue six-pagers, but various special symbols. These allow you to throw around a cube new or even to turn directly to any page. Particularly exciting are the green representatives. Although the bringing of the current game round is often nothing but can be used for the next round against 2 any other cube exchange. To not sometime with tons of dice to throw here, you have to cut back its own stock to 5 once a spell card was earned.
The game ends once the Spell Cards can not be refilled. Only fix the points to the won cards add and already is certain of winning.
Conclusion
Ciub is a really simple game of dice in the core. Dice, dice again, select combination of all the offers little that is new and provides even novice players no prior challenge. Unlike the new elements. Because with Ciub I have to not only worry what I want dice, but also what I need to die. And the best just a few moves ahead. Correspondingly, the entry by far designed not as easy as initially thought. Which brings us directly at the points of criticism:
For inexperienced players the wealth of options at the beginning is sometimes hard to grasp. But rather than bring the players slowly with the rule, it is replete with strange phrases and acts overloaded. The same goes for the player boards, which once again summarize all the rules. Unfortunately, in such a wealth of detail that some of my players have averted frightened after a glance. Here would have been less. The same can be said for rounds themselves. By the amount of options, the time may a player needs but are surprisingly long. Can in one round four as in extreme cases already 5 to 10 minutes between 2 trains pass.
The situation is different in smaller and fast laps. If the players quickly select their dice, not think too long and even play on a gut level, then you can really come up with mood Ciub. The variety of special dice adds variety, the game features a blend of tactics and looser Würfelei. On top of that make the cubes visually her a lot and urge to play along.
For me Ciub is thus actually a nice game for two or three players, four on the other hand I would recommend it fast laps.