The game does not begin with an animated intro, but only with the credits. How exciting! Then you can read a comic intro, in a small window to scroll and the profile. Pure excitement! So when an old ham as Gabi Knight 3 of 1999, still had charm. But 15 years later still the same dry style? Sometimes there is a difference between stale fug and classic charm!
Ever, like all adventures the past 20 years is also this little lame. If you want to talk to someone, Malachi runs only a few feet to his pre-specified position, then turns around and then he is ready for the conversation. This should be programmed nowadays something clever. After all, you can speed up by double-Malachi, he does not run, but beams at the corresponding location of the room (exciting.) Employed must sit and watch it, as Malachi swallowing tablets. After the 3rd time that annoys only, you can not act along the way. In addition, the intake noise is so exaggerated that I think every time he dies from it.
The inventory menu
I can not quite understand. Intuitively, it is not even the eingblendete Help brings not much. With Space you can the way to display the hotspots. Even the old points system is back. What interressiert me collecting points in an adventure game?
As a new feature
Malachi has the ability to analyze people and things. You get three choices per detail. I thought, one can thus influence the game. But you should select only the right choice in each case, then these selections are again displayed together. This is called analysis. Wow, what's the point now? There are strange people puzzles, enjoy these me also not prepared.
The Chart
on the one hand and razor sharp detail, but the textures are flat and cheap. In addition, everything is a bit too colorful. This affects the clean Schickimicki graphics like a hidden object challenge for 10 year olds! In addition, shade missing, thereby seem to float objects and people. Even ugly flickering aliasing stair edges disturb something. Thus, the graphics look clean, but very unkind and not generate evocative atmosphere.
Since the sound output
is in English and only the subtitles are displayed in German, a lot of atmosphere gets lost. In a first-person shooter would not be so bad, since the atmosphere is achieved there by other means. In a text and story-heavy adventure that's very unfortunate. Alone for two star deduction.
The Installation
runs very slowly. On an old XP machine I had a quarter of an hour just 10% of the installation progress. On a recent Windows7 PC it takes about 3 minutes to the installer was started. Then the installation went with 5-10 min normal. On the positive side, it does not require any Internet connection, neither to install nor to play! For these now become rare customer friendliness I forgive TwoStars more!
There would raise many small bad things, I have finished the game after 1-2 hours. Ultimately, an adventure game is a matter of taste. The beautiful and mysterious mood of Gabriel Knight 3, and its smart liveliness were, never reached again in a Jane Jensen game. It was characterized by originality and creative ideas. With Grey Matter and Moebius, there is only loveless stiff tests with the games market to keep up. Even the new edition of the classic Gabriel Knight was just a corny marketing version. Even with Moebius unfortunately well proven standards have been changed for the worse, on the other hand suffers the game deprecated features that would need a creative rejuvenating treatment. Sure, to develop a PC game costs a lot of time and money. But how do I rate a game that does not attract me keep playing? Also, developers should keep in mind who you want to reach with a game. The colors to fit for 10-15 year old girls, the puzzles are for people aged 20, the locations of the story are suitable for 40-70 year olds. A round harmonious thing is not.