Nevertheless I have for my Scum Group now two of them, simply because it tactically makes sense: All four pilot cards are unique and complement each other through the 0-point title "IG-2000" perfect, because each ship can simultaneously pilot skills all use other IG-2000 on the field. The controlling IG-88 killer robots are virtually networked. However, it is for the applicable for all 36 points base never be able to use more than two in a 100 points game.
Game Technical strengths and weaknesses:
+ 3 green and 3 red dice - incredible for a big ship!
+ Good action bar with Dodge, thrust, targeting and focusing
+ Numerous equipment options (total of 6), including bombs
+ The new SEGNOR looping
- Intermediate pilot value of 6 for all pilots
- Only 4 Case and shields
- No 360 -Feuerwinkel but only the usual 90 °
The ship itself is good (especially the double), but is not as overpowering as is often claimed. This has shown the experience of tournaments, which were not just dominated by such lists. Especially the fire angle and the pilot value trim it back into place. In addition, you have at a aggressor-double list provide only two fully equipped ships on the field, which must be effective results quickly against swarms, they do not want to be destroyed in the final.
As a scenario, there is an interesting three-faction game with additional markers for temporary strengthening of individual ships.
Conclusion: The model is rather puny, the ship in the game quite well, but not unbeatable. For the new Scum Group a good addition, but primarily in a double pack. So best to buy two or prefer to leave it all.