I assume that everyone who is interested this article, have played the predecessors - that is why I will now limit itself to describe the differences: Faster - the movements are faster, the jets fly faster, the rate of fire is higher and the figures fall faster In addition, there is now a sprint function similar to that of Battlefield. 2 Infantry held vehicles - the cars have become more powerful, but less. The main shopping is on infantry combat. In many maps there are not even cars. Speaking of cards - there are some cards from Battlefront I it (Jabba's Palace, Yavin IV: Temple, Mos Eisly, Naboo: Theed, Endor and Hoth) were only slightly revised, there are also two cards in it, which have been extensively reworked (Geonosis and Kamino) and of course a lot of new - in addition to Tantive IV, the Death Star and the space battles all kinds of scenes from Episode III. Speaking in space battles - that make a mistaken fun! Here there are only two classes - the pilot who has a gun, a merger Schneider and explosives there, and as ever Vehicles in which he sits, automatically repairs and the Marine, a mixture of anti-tank and infantry. In addition, each party has 4 aircraft to choose from: standard Hunter (TIE Fighter, Droidensternenjäger, ARC-170, X-Wing), a general purpose combat unit. Interceptors (TIE Interceptor, Tri-hunters, the new Jedi Starfighter, A-Wing) made for air combat against other pilots. Bomber (TIE Bomber, droid bomber, V-Wing, Y-Wing) excellent in the fight against capital ships. Transportation (Imperaler transporter, KUS assault vehicle, LAAT / i), a mobile access point for Enter teams. One can move in free space as you want - rolls, loops and so on - as it should be Makes animal fun! If you want to but you can also use the towers of the GKS - do not fly can be but of course To have to the enemy capital ship bschädigen as hard as possible and off as many enemies as you can (but be careful: If you concentrate only on Hunter / infantry, the enemy wins certainly) to win While we're talking about classes - each party now has 6 wherein four far are largely identical: Infantryman, heavy infantryman and a sniper should be well known - the pilot falls away in ground battles. In his place, there are a pioneer, with shotgun explosive charges, merger Schneider and gun. In addition, each side has 2 special units - with one each from Battlefront I is known. Allerfdings is from the Wookiee smuggler a Wookiee warriors become and the Dark Trooper has no laser shotgun more, but a bowcaster similar to the Republic pilots in Battlefront I. The four new classes are a Clone Commander. The guy carries a primary weapon, a heavy machine gun and can offer nearby allies briefly increased defense. The imperial officer not only looks incredibly cool, but has a relatively poor sound Blaster and for relatively powerful mortars with him. In addition, he may miss a momentary damage bonus Verbüneten near. The Magma-guard is different from the movie no Nahkämüpfer but a pretty strong ranged with a slight anti-Infanterieraeketenwerfer and poison grenade launcher. The Bothan Spy Rebllen can become invisible and has a lousy flamethrower. Another important change: The special classes are no longer available from the outset, but must each round to be unlocked (goes relatively quickly, preventing hber Jetpack Ruch at the beginning) and it can no longer give unedlich special forces. (So no officer armies ^^) Heroes - here I had before buying concerns - entirely wrongly! They were wonderfully integrated into the game and are quite fair (extremely strong, but not invincible). And also are the animations excellent - and each hero individually. very funny: In Mos Eisly can muster as normal units all the heroes against each other ^^ Single-player - there is a Kampange, in the means of cutscenes tell a story and you have to fulfill orders - or horny? Who it can not be bothered, which had fallen to the now much better Galaxis_eroberung! You have to move fleets to attack, classes themselves must buy only and ever traded with credits to receive bonuses or additional fleets! Game modes - yes, there are several! In addition to the Battlefront I Standart "conquest", there now CTF (you have a flag in the enemy base to create), ctf2 (you have to create the opposing flag into his own camp), hunting (you have massacred the indigenous of the planet - but the metzeln back), XL (Team Deathmatch in gigantic dimensions) and attackable (ne Art Team Deathmatch - but always with little extras) - really fun! The graphics have improved considerably, effects, textures, models - but scheints not to have much higher requirements than Battlefront I (at least for me). The animations are as good as its predecessor. In the atmosphere has also clearly what is being done. So now constantly being heckled, creating a much denser Star Wars Schlachtatmosphere. So roar clones ever: "The email CMCs!" or after a successful fight mock rebllen ever: "Real great arms!". Stumrtruppen draw with "For the Emperor!" in the battle droids while now and her "Roger! Roger!" be heard. The comments of the head of operations were much more individual. Because of course, a question remains - there also fly in the ointment? Yes. There are no more Kockpits - ground vehicles be controlled only from the outside. While fighters have a first-person perspective, but it is without cockpit. Too bad! In addition, you can now jump to the side and to the front wheels, as the two keys are - as I have to first get used to it yet. ^^ And intrface made an iron Faust Reality Mod II highly unlikely Well - and the Magma guards have irgendiwe disappointed me. All in all, nothing really bad. The game is great - in virtually every respect better than its predecessor, which was already very good!