As "Brotherhood" is also "Revelations" more a great add-on for "Assassin's Creed 2". Again playing the same main character and with only a new city of pure surface extent is naturally limited. Nevertheless offers "Revelations" much and especially of fun, so you can not complain.
Again you have to slowly take control in a city and bring there the shops on its feet, there to be able to make money and go shopping. That's still fun and the Assassin Guild incl. Conquest of the Mediterranean you can run again.
The changes are small, on the one hand you have now instead of the upgraded jump a special blade that will do this, on the other hand, the climbs have become slightly easier, but what I positively see, because there is now less control crashes and it does not like in real climbing orgies degenerates in the 2nd part. Nevertheless, here are a few difficult points remain, so that it does not degenerate to the complete futility as the 3rd part.
Konstantin Opel is also a nice change from the previous Italian cities, even the clothes of the people is of course different now. Reduces contrast, were the numerous diligence work in the sidequests. Nevertheless, there are in addition to the main story is still very much to do - make books identify, search pages, of course, find treasures and unlock Desmond's memories. This now has a little less to do, because he is in a kind of coma and gets little with. Through the memories but you do not also plays parts with him, this mandatory. Interesting tasks are nevertheless, because they rather seem like classic puzzle games where you have to use environment of the room and your own abilities.
The culprit is surely the plotting disaster at the end of "Brotherhood", which you apparently could not solve here. I find the game very well, but that reveals how little thought seems to be in terms of history, some decisions. This occurs also in the "About Story" back and confined entirely to Ezio and Altair, the end of which is told here.
Despite tragedies to get here at a much more satisfactory than before the end (and after). The stories are completed clean, naturally occurs at the end of the otherwise neglected "over-Story" again with a cliffhanger to day, but that's the program.
Let's talk about large and actual novelty of "Revelations" - the bomb making.
Located on every corner the chance to do so, as ingredients that are in separate chests or guardians have with them. These can then be cumbersome manufacturer, try or similar concoctions. Here remains a big question mark in the direction of the developer, because this element (quasi potions mix like old RPGs) is tedious and boring. Thankfully, you can deny the whole game even without this, they seem to have recognized that, but not so great in spite of all innovation. Had therefore also can equal to omit, in my opinion.
"Revelations" is all in all a great AC game that is fun and keeps motivating tasks ready. The scope is also sufficient - so clear recommendation to all those who liked the previous two parts.
The only drawback - some blunders in the management, small but annoying. The sighting, as in the earlier parts there is no longer such as the keyboard layout has been slightly modified. This time you have to "LB" (or "LT"), lightly tap very briefly in order to do this, can you hold it down, nothing happens. Imbecile in this case, but it is. Unfortunately, the program helps one not continue. Since one can but find (with the help of others) out, there's no penalty for it.