Another positive aspect is that in the most recent part of the CMR series the even greater number of tracks, cars, and setting options. And even if he sometimes annoying, the motivational speaker in the menu explains the center differential just as natural as the importance of brake pads. Who does not want to familiarize themselves can use the predefined standard, but who drives his own setup can trim his 4WD monster on front or rear-wheel drive and so realize their own driving style. Small drawback, the tire options have been left ...
Keywords driving physics. Of course it's a joke that a Mitsubishi Lancer can hunt on a dirt road at 160 km / h over jumps and has to master perfectly in a subsequent turn. However, that's not a bad implementation, but the consistent realization of a concept: driving pleasure.
On asphalt slopes namely the EUR 160 000 Rally FIAT drives pretty much like my little one in the garage when I baiting him on a curvy mountain road funds. Here realism is almost perfect. An ideal to which adheres DiRT consistently, the blend of driving fun and realism. And the rear-wheel drive in the first gear to heitzen a slurry slalom, goes still wonderful; want to say, the slides are not ubiquitous, but they are more precise and rewarding used in the right places.
Likewise, the sound, the announcements of the co-pilot have been simplified, making it unrealistic, but easier to understand. Meanwhile, the announcements without Bildchen or cards immediately are to be understood.
To control I can only speak for the steering wheel. This works wonderfully, what one apparently for keyboard and gamepad can not say. After some fine tuning, the steering wheel works perfectly and without problems, so that a relatively "real" driving experience, even if in a simulation, the centrifugal forces that a large part of the real driving experience (and Instikts) make up, fall by the wayside.
Keyword hardware: the requirements are not very high up on the routes with multiple passengers, where the performance of older systems something to its knees, because even on medium details see CMR DiRT from still excellent and runs smooth as butter. My computer was the beginning of 2006 to date (athlon 3700+, 2GB RAM, GeForce 7800 GTX) and I have hardly any problems on medium details. Make a huge difference here mist and track effects and the higher shadow representations. All three drops in the heat of battle and with tunnel vision to the next 2er bend anyway under the table ...
All in all a very nice made game with numerous tracks, many cars and endless configuration options. For the "normal" player who seeks neither exaggerated arcade action yet purist car simulation, an excellent, entertaining racing Cocktail mix for a small price.