I think that's an intolerable situation for a racing game whose focus on social features such as online clubs and online challenges lies. Even if the developers assert stress tests to have done, I believe here was saved once again, in the hope that after the first rush is over, everything can run with lower server capacity.
Even if the problem is resolved, the game but unfortunately many other problems that are still not so easy to fix. The following points are pushed me very angry:
- Poor AI, the AI drivers stubbornly hold to the ideal line, crash and jostle with each other and with me at will and get it no penalties, the only the deduction of points gets the player. Be there. By self-inflicted accidents or bump the KI
- Very strong elastic, you can still drive as well, you can not get them to the AI. Upside Down moves the AI never unaufholbar them. Although makes for exciting racing, but is also very frustrating if you do in the last curve before the finish and thus was a mistake the whole race for the feet. No matter how good you are gone before. This makes the Forza series in my eyes much better, thanks to Rewind function can iron out those mistakes still. But here kommts also on your own taste.
-Low Amount of vehicles, only slightly more than 50 vehicles are currently in the game and are almost exclusively European brands.
But there are also positive, that should not be swept under the carpet.
The graphics are partially really impressive, particularly successful, I find the day / night cycle. The routes can convince, though they're all fantasy courses, but they are very well designed and offer a lot of variety.
All in all, the game in its current state but not recommended.