Poor control, strange timing

Poor control, strange timing

Rescue 2013: everyday heroes (computer game)

Customer Review

The first impression of this game was very good, so firefighters was implemented very presentable and with great attention to detail. The missions and expansion possibilities of the guard are varied and witnesses of good ideas.
Unfortunately, the very imprecise control makes the game a bit exhausting. So sometimes you have units and vehicles are not reasonable but must click it Entrapment means marquee. Even the Wegfindungsmechanismus is exasperating. Thus, the car box each other off the road and have to ram no qualms about running units out of the way. One must also not mean the units or vehicles think for themselves in any way. To delete a vehicle only the clicked target and listen afterwards on again, so that, for example, must be at burning trees each selected and quenched. What's very unnerving especially against the background of the stopwatch.
Be final the game destroys namely the (sometimes extremely short) timing. So the mission is complete, for example failed when the very last patient is taken one second too late out of the picture.
Also, there are missions that are (also due to the lack of intelligence of the units and the poor control) can not cope very extensive and within the specified time even close. At some point you get tired again and again to play the first 10 minutes of use and switched on the 'Simulation' simply store?

Fully functional - on 2 PCs Rank: 4/5
October 10
A little bulky Rank: 4/5
November 13
Molière's what. Rank: 4/5
June 13
Fragile 3 January 12 87 Rank: 2/5
November 4
Not according to expectation ... Rank: 2/5
February 18

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