Graphics / Sound / Story
The graphics are good for a game from 2000 on a tube TV. In 16: 9 widescreen TFT on the PS2, however
terrible to behold (totally pixelated). The game is said to have a good graphics, is significantly worse than
Grandia (1999), Vagrant Story (2000), Resident Evil (1996 !!!) or the FF series on the Playstation. The Music
is very good, the sound SFX is OK. The story is good and the weak realized gameplay exciting.
Editor
Tenchu 2 has a level editor with which you create your own level and can store on the memory card.
With a Dex-Drive you can transmit the levels from the memory card to the PC UNF.
Control / extra weapons
Unplayable is Tenchu 2 by the total lousy Control (PS One / PS2). One cans not liquid on the
Body turn, the movement is sluggish (rotation = choppy, gradually) and super accurate. Should the
Have not drawn sword, it takes 2 seconds must Felt until this is done. When one attacks the enemy,
so the player turns partly by opponents away.The lousy control does not allow himself again to the
Align opponents.
One can often not lean on the walls to see the corner. The grappling hook can not often used
, since before the border is reached, crashes again. The player should at a 90 degree angle before the
Wall stand, if it the piton may be used.
The extra weapons such spikes can be cast only backwards, so you have to the way the tracker
imagine and can use them not targeted (forward). Since it is difficult to Bewegnung opponent
to explore, to fall in the path of the enemy let up difficult. In Tenchu on the DS this is
possible.
Visibility (box)
The field of view is from the ground up to a height of 1m arg limited, more than would be crawling and not
go. Visibility around 15m Felt, behind it is dark, even if on a tower
or house stands. We see relatively late opponents, the AI-distance display is not a substitute for
limited visibility.
Negative is also the bad position of the camera, you have a limited field of view and is heavily
annoyed by glimpses into objects. Mostly the camera zooms in the 1st person position, you see the
pixelated faces but not the position of the opponents. The camera can only be moved when you
stands and these controls manually. However, this is within a range of 180 degrees to the alignment of
Players limited, a look around it is not possible.
Battles
In a battle with the enemy Tenchu 2 is concentrated all the weaknesses:
-no liquid attacks (Strike - Pause block / strike - break)
-springende camera
-langsame, jerky rotations
-extra weapon difficult to use
Manual
The manual is silent possible sword blows, there are more than 1 in Tenchu present, only the
not specified. The control will be described in just 2 pages that important information is missing only useless
There is plenty of information about the characters.
Conclusion
Tenchu 2 on the PS One is hard, because it offers some of the most horrible controller that you are in a 3D game
likely to find. Resident Evil in 1996, the much more Square RPG. offer (very) good (graphics /) control,
Tenchu is incomprehensible bad. This also conceals even the manual possible sword blows. The
Sichweite limited and the field of view plus control prevents successfully the actual Ninja -Stealth
Assasin capabilities = Auskunschaften, stalking, off.
Flop hard playable (control) = manual deficient = Game corrosive !!!