The entire game is always the same. Jump, jump, jump. In Jump 'n Runs this is normal, but an ongoing conversation rum-fitted not a Hack' n Slay. In most will even jump, but mainly to moves and combos to perform or to get from point A to point C. Here, however, really needs to be permanent, necessary and continuously around jumped in a level that one rather than "bounce" or "bounce" may designate. Different opponents there are not many per act. The mass / number is not exactly high and even on level of difficulty they are heavy a joke (at least for me). One custom of the story does not follow, but can ignore them, because it's just a wild chimera drivel without true logic. Or rather, is defined as the main theme, but the whole shebang in the game has no connection with it. Would be the same as a drama in which a child is murdered, the father wants to take revenge, but the rest consists of only a love story. Zero connection. When I was once motivated and I thought, "Alice continues gamble" I've played maybe 20 minutes and then stopped again.
-Fazit- All the time in a row I could not play, because it was considered by the gameplay of boring very quickly and the story could not dampen unfortunately because, as already mentioned, all just meaningless chatter is. After play through I've sold it again, because I know that I'll go about it not again. It would be worthwhile only for a maximum price of EUR 10.00