Story:
- Is based in principle strictly follow the plot of Alien Part 1, was only slightly modified so that not too noticeable.
No surprises for connoisseurs of the film.
In principle it's always the same: keycard looking, energy turn, looking for code number, open the door, can be caught while neither of androids still from Alien.
Difficulty, as of April 2015:
There was probably a patch due to the many criticisms. At Level beginners the Alien is now actually quite nice, it overlooks a at least if you cowering under a table.
A thrown noise maker runs it obediently behind-thank goodness!
Minutes Long endurance in a closet I have ever experienced. Mich hats caught about 15 times in total, but was not unfair.
Hacking the doors to a decoder was partly annoying. At the end of the game on the maintenance terminal I was pretty frustrated after the 15th attempt then that sequence forgives no mistake. Here one would have, as in other games, after the 5th unsuccessful attempt to insert a dialing option, whether you call it wants to try or if the game now just trying to be regarded as successful.
Graphics:
- Consistently very good. Mainly tubular courses on a space station with really monotonous design, yet it fits into the theme, beautifully implemented.
The animations are lagging behind titles like Battlefield or COD, but not bad.
In the embodiment and the suppleness of the Alien Animation but some air would have been upward; its columnar appendix Set on the back looked strange. The alien nests could look in more detail.
Bugs:
Appeared only twice me floating in space weapon, otherwise faultlessly under W8.1 and GTX 680 4GB.
X-box controller to work properly, however, is no longer recognized, if you pause the game for more than about 1 minute, then helps only restart.
Flair:
The background music and the sound effects are perfect, German Synchro well.
Alien sequences are economical set, so you do not dulled. It can occur at any time, which makes it so unpredictable and the voltage is thereby kept at a high level.
If you see it and it moves towards their own location, you sit literally paralyzed under the table.
A very successful idea was the walk on the outside Sevastopol.
Conclusion:
The game lives from the nerve-jangling musical accompaniment and the constant, unpredictable danger this hunter; you feel like a rabbit that sees in the eyes of the snake. The graphical level does not reach the class of COD. Despite the length of the game and the inevitable monotony of the rooms I was never boring because you always feared that it appears. Actually, I was glad when I could not get it to face. At the end of the game on a dismisses melancholy way with typical Alien Movie End.
The makers of the game have been the subject extremely well internalized and implemented.
I have it get on Steam in special for 12 euros, but it would have been worth 20 euros.
My desire: Still a Part 2, this time a capable author pay for a really fascinating story and perhaps a share Shooter installing as in "Alien 2".