Rather, I wish to speak about the aggressive sales policy of the publisher Electronic Arts. In recent years, it was very profitable for EA to release an unfinished game that had to be completed by DLCs and overpriced add-ons then.
The principle can be compared to a car, which you can buy from the merchants for the full price. Here you a car is promised with new features and innovations, and you think: "Okay, the previous model has been fun for me, so yes here can not go wrong".
After purchasing you will learn then that you've just bought the base model, because the other components such as the engine, the side mirrors, the windshield or the rear seat must be purchased subsequently. Of course, one is not to be forced, finally, the purchase of these add-ons is voluntary. But you have to admit, a car with an engine makes more fun. So you waddling back to the dealer and buys the "missing" parts.
And this is exactly the policy of EA. It is sold a game that has only the most basic elements and then to publish new parts at regular intervals. Well noted for an exorbitant price. There are now for Sims 3 on 20 (!) Add-ons and would even sometimes interested in what price you have to pay for it.
After a few hours of play they quickly learn where things are headed. There are missing elements such as pool (and therefore swimwear), infants and vehicles. In addition, the neighborhood is very trimmed, so that it is currently not even pay off to leave his house.
So you can look forward to add-ons like:
- Sims 4: Pool Party! Now with insanely cool bikinis and swimming caps!
- Sims 4: Kids fun! Run learning and reading!
- Sims 4: Dream Cars! Experience how product placement works and buy your Sims an Audi R8!
- Etc.
Do not get me wrong, I want the game does not speak ill and am still a fan of the series. Even the developer Maxis doing a good job and has the rage of the community (especially in SimCity) not always deserved. Here is a powerful publisher behind it, where it is warm no matter what wishes the following. For the tie support for EA, the numbers have to be right. And this principle works unfortunately.
Still, I find it courageous to drive this policy, as EA had to put up with much. Rightly this company was elected the most unpopular companies in the United States.
I want a new direction for the future of the publisher. Referring back to the old values, where the player is not considered as a buyer, but as a loyal fan.