Somewhat frustrating - the description sells a yes a full game.
Otherwise, the game can be quite well by playing without buying crystals. One just needs to selectively accelerate. Time cost 7 hours (!) Acceleration 20 crystals, elsewhere you get for 1 Crystal few seconds. As a start-up capital 300 crystals are what the tutorial forces to wasted about 60 a. Occasionally there are some as a reward. I have at the end of the lake (third place) about 200 crystals left. For the "special offer price" a crystal would cost 3 ct. I can not imagine a game situation in this game where I would be willing to pay this price. So efficient and elected to use the free crystals.
The UI makes it an unfortunately easy to accidentally spend crystals. Also is not always asking for a confirmation. Evil to him who thinks evil. With free crystals is just to cope with even ...
The length of the action is unbalanced to the annoying. To put a funnel into a filling takes 40 minutes !? This will probably provoke the Reaching for the crystals. Elsewhere, the disappointment comes in hindsight, if after a long wait the promised action was not executed, but only a trivial statement turns out that this must be done somehow different, what then of course takes again.
"Cooking" can often incidentally, also collect items. From each subject always seems to be at least one because they are only sometimes really hard to see or even hiding (which is probably the meaning of the game is). But it is true: the actions are repeated and are boring. In between there is the evolving story and the adventure game, which is what you really want. If there was no interruptions by actions boring, nobody would spend money on crystals.
As a "game for the side" suffers it because the attribute values of the characters fall in real-time, so starving after about an hour, are unwashed and listless, it therefore always starts with the same boring actions - have "fun eating, showering and ". In many cases, you can do without it - then go hungry and they stink stop ;-) - but most quests require certain attribute values. In addition, actions to take several hours to break at some point off because the character is too tired, and then have to be continued to populate the attribute values (after all, the characters seem to sleep independently to go). You can make the game so even with longer actions at best about an hour "productive" to fend for themselves, then nothing happens until you take care of again (= bored).
Overall, I'd like to give 2.5 stars - half more when the story is no longer in the Middle "soon" put off, and when the characters would no longer clearly visible showering fully clothed and lie indiscriminately into the beds used previously by others ;-). So each rounded 3 stars. This is quite ok, except as a continuation of the storyline and new images certainly nothing fundamentally new more can be expected from this game, which certainly has its charm, but it suffers from the tendency to want to make money "erlangweilen" by the player. After all, you have to let the quests that they are relatively complex and nested.