Another new feature is the following:
- Rotating intersections, which are diced
- There is no mobile 'evil' character in the first part of the spirit
- The children themselves give keys and also toys out (at "Wer wars" have been found during the search key)
- Some children can conjure up
- One child assigns the houses to
- Children can take the train to the animal
- You have house keys the children come together so that you get information
The game is "Who wars" and similar but somewhat more challenging as its predecessor and adds even more (very little) game material.
As mentioned the beautiful game characters are quite similar and can cause confusion. Here colorful or different color border pawns would have made sense.
First, the game can also be expected that each animal has a different owner. But all four animals have a common "master" that needs to be found.
In the first game, the intersection was with us frequently mehrmahls successively rolled, which can be a bit annoying at times.
Conclusion:
Overall a nice and worthy successor.
Who on "Who's it" is his joy had also find this game fun.