About the story:
There is none. But you really need a story to send robot mage against steampunk zombies into battle?
Goal of the game:
By taking of bases VPs are collected. Who has gathered the first 15 of them wins. So simple, so fun.
Playmaking:
Each player chooses two cards sets. In the base play this magician, robots, aliens, zombies, pirates, ninjas, dinosaurs and crooks are available. With madness Level 9000 it is likely that ghosts, plants, Steampunks and Bärenreiter it.
The two sets of cards are then mixed and used as concealed draw pile, each of the beginning draws five cards. In the middle of the pitch, the bases to conquer it coming. Always one more than there are players.
How to play:
Each round you have two possible actions, from which you either both, no or only one are allowed to run: You play a creature from your hand to a base, this has to conquer (each creature a thickness value with the other creatures added to the base, to the strength value of the base is reached) or you play an action.
Have creatures, usually, even a special ability and actions consist of nothing else. Some allow other creatures to make other creatures stronger, allowing you to disrupt enemy or a lot of other fun things (admittedly often only funny for the person who has played it).
If a base was destroyed gets her points for them, and there will be a new base pitted. Did I mention that bases have their own abilities, take the impact on the game? Thus, each game is designed differently and requires different tactics.
Match report:
We have distributed the classes randomly and to my great joy ended robot zombies in my possession. Both classes combine great and fit in well with my style of play, it could therefore only be funny.
Against me were Bärenreiter Aliens, Steampunk plants and ghosts magician. However, the latter is not a particularly useful combination and one of which I would strongly advise against in free class choice. They have a precisely opposite each game style, and do not fit well together.
My undead robots fell upon at the outset on the bases and built on in record time. A tough Z meant early on hand and then on the discard pile that I could create it as a free creature at any time from the discard pile back to a base Zombies finally live it to rise from the grave.
The game ran relatively balanced and even the ghosts magicians could keep up well and did not fall far behind (the combination is ultimately not impossible, just hard to play). The aliens sent played card back to their owners' hands, the Bärenreiter made the laying of cards from one base to the other difficult.
At the end I was able to the game decide for me, since I had the matching cards to perfectly play off both advantages of my classes in a single round and raise a base of the center to its maximum intensity value and thus an unexpectedly large number of points in a short time to make.
Conclusion:
Smash Up is fun, the same is true of madness Level 9000. The cards are designed funny and different card sets are very different in their way of playing, each class has its own advantages and disadvantages. Replayability is therefore also given over and over again.
Rating: 6 out of 5 Zombie robots