Dead Space 2 has everything a fan longs Action:
1) Continuous deep fiction that unfolds its full splendor when you consumed the two films, the comic, and both games.
2.) Assured replayability through an unlocked difficulty after one playthrough and the resulting possibilities (maximizing the weapons and armor upgrades, ammunition quota should be perfectly because of the notorious lack of ammunition and the tenacious Necromorphs on the highest difficulty)
3.) A balanced Necromorphs variety with partly absurd, partly bizarre creatures.
4.) The best sound setting that I could not let JE in a horror game wash over me. In particular, the areas with no gravity and vacuum build a credible oppressive soundscape!
5.) In addition, one of the best console ports, mouse and keyboard compatibility programmed perfectly, you are always master of his maneuvers (Vsync OFF mind you!) What is more, the moderate hardware hunger and the relatively better than average graphics, in particular, in the detail "embellished "Necromorphs models is noticeable"
6.) physically correct flying items that disappear on the ground and other obstacles lie there and not after a time to save that little bit of computation, this small effort I suppose for the resulting atmosphere gladly accept =)
7) Well-stocked arsenal with each individual effects of each Necromorph is susceptible to a certain type of weapon, you should always carry around the right weapons with them, otherwise you have to be prepared for a negative surprise.
8.) And the light games until you guaranteed my goodness, goose bumps, last but not least the part Oscar Reif staged (albeit scripted) sequences in which one suffers the occasional heart attack, also comes often enough in various shocking moments, when a Necromorph you unexpectedly starts from a darkened corner.
Alas, we have to (respect pun) still kill a lot of time to Dead Space 3 releases its Necromorphs on us.
We have already survived a rampant Ishimura stay, the wait will not kill us from hence. ;-)