Short and sweet!  1 1

Short and sweet! 1 1

Ratchet & Clank - Quest for Booty (video game)

Customer Review

Purchase incentive:
I had at that time already a PlayStation 2 and this also matches the Ratchet & Clank series. The game was very extensive and bietete lots of fun. So it was only a matter of time before I'm going to get Ratchet & Clank for the PS3. Since there are now more Ratchet & Clank parts were for the PS3 I decided only once for the best rate. Ratchet & Clank: Quest for Booty was then the most favorable and cost 20, so I decided for this game.

Price and source:
I paid for the game just 20 and bought it at Saturn of the game pyramid. All that is on this so-called pyramid games cost just 20th So it is worth sometimes to look past there. Meanwhile, you get the game but even cheaper at Amazon, for example, for 18th

This says the manufacturer about the product:
The action begins without preliminaries with Ratchet, which is located on the deck of a pirate ship and in driving rain the followers of Captain Darkwater faces. The intrepid Lombax is searching for his best friend Clank, who has been kidnapped by the mysterious Zoni. The only clue to his whereabouts is the missing rotary star, whose hiding place known only Captain Darkwater.
After fighting Dark Waters henchmen, the plot in the beautiful jungle paradise Hoolefar Iceland moved with his interlaced system of caves and numerous eerie inhabitants. It is the largest and the most beautiful surroundings of the game. The contrast between the incredibly versatile vegetation on the surface and the sinister underlying world is due to the creativity of graphic Insomniacs team.

Background:
Last Adventure "Ratchet & Clank: Tools of Destruction" Emperor Tachyon was defeated. However, the victory over the Emperor Tachyon had a bitter aftertaste for Ratchet & Clank, that faithful companion of Ratchet, was kidnapped by the Zoni intelligent.

The story now goes with Ratchet & Clank: Quest for Booty and further Ratchet must search his robot friend Clank.
Ratchet grabs so again his arsenal of weapons in order to embark on a rescue mission and to find his little friend. In his search for Clank Ratchet must again defeat some nasty opponents.
Ratchet examined evidence of many different planets, trying to learn more about the whereabouts of Clank out.
The game "Ratchet & Clank: Quest for Booty" was released only a few months after the first game "Ratchet & Clank: Tools of Destruction" and is the middle part of a trilogy, which appeared on the PS3. The last part of the trilogy called Ratchet & Clank: A Crack in Time

Now I come to my personal experience and in my opinion the game.

The Opponents:
This time, Ratchet sets with clutches of pirates and going into their territory. There he studied the Pirate Captain Darkwater. Because as far as Ratchet can remember, Darkwater had ever been to do with the Zoni. The Zoni are the people who kidnapped Clank Ratchet's friend. Ratchet wants to save his friend, of course. But the clutches of pirates like it at all when someone sticks his nose in their affairs and resist. But Ratchet doing everything to find his little friend Clank. Looking for Clank he gets fortunately the help of characters that you know, among other things from Tools of Destruction. Moreover, the arsenal of Ratchet is well developed and it is well prepared against the clutches of pirates.

Control:
The controls are very simple and comfortable. Even have to play after a few minutes PS3 game beginners get the hang of. By Waffenrad selecting the weapons is very simple. The arsenal is not quite as large as the other two parts, but still very good.

Arsenal:
There are again some weapons in the game. The more you use this the stronger they are. The weapon level rises with the time and the weapons are becoming stronger. Even the key we always stronger when you allow the opponents kloppt away.

In addition, there are weapon upgrades, which are hidden in the game, this will give the weapons additional capabilities such as the multiple targets can be targeted, etc. I myself have not yet found all the upgrades.

The following weapons are there:
Brenner: This individual fires fireballs from the opponents and is more suitable for individual opponents.
Melting shells: These are super for opponents masses because they cause much damage in the area of ​​the grenade on.
Nano-visionaries: Sends turrets from which fire automatically to the target.
Alpha-splitter: it is a powerful weapon, which unfortunately is very slow and needs to be charged only once before you can fire them.
Shock Destroyer: This is good for many opponents suitable. It sends out shock waves and the opponents are paralyzed momentarily.
Storm Launcher: This is a good weapon for stronger opponents. It sends out a tornado that sucks all enemies in the storm and hurls away.
Raptor thrower: The thrower may Raptor 3 goals aim at the same time and is suitable for large quantities opponents.

Graphics and cutscenes:
The graphics are very good, as you would already know from other parts of Ratchet & Clank. Only in the rocks in the background, the game developers have given not so much trouble, these look like over-sized chicken eggs, which got a rocky paint. If you, however, is in the games flow one pays less to the background and the graphics are otherwise top. Ratchet looks as if he could easily jump out of the TV and cut down one side and the water is also represented amazingly real.

The cutscenes are again full of fun and excitement and in a bomb graphics. It's great fun to watch the cutscenes. You give the game a certain something.

Sound:
The sound is similar to the pirates age and fits very well to the game. There is no annoying music, how sometimes it knows of games ago, but rather pleasant. The talks are funny, as I know it from other parts of Ratchet & Clank.

Playing time:
Ratchet & Clank: Quest for Booty, forms the transition between Tools of Destruction and A Crack in Time. At the beginning of the game you can set the difficulty level. I put it to medium. There is a comparable short adventure and I've played through it after almost 12 hours of play time. I think it would be feasible to slightly over 6 hours and in difficult it would take a little longer. Nevertheless, it offers everything a Ratchet & Clank game accounts and is essential if you want to understand the whole story. I liked the game a lot of fun and it is at least as good as any other Ratchet & Clank game. The only difference is in the length of the game. Nevertheless, one should not give up this part if you want to play the entire trilogy. However, if you do not want to play all the parts I would rather you recommend one of the other two parts. So either Tools of Destruction or A Crack in Time, as these parts have a much longer playing time and are now in the Platinum Edition available and thus nearly 2-3 cheaper than Quest for Booty.

Game sections and difficulties:
1. The pirate ship:
The game starts on a pirate ship. There you will get support from Talwyn that accompanies Ratchet on his journey. On the ships waiting plenty pirates. There are a total of 3 pirate ships. At the end of each ship there is a kind of catapult with which you move to the next ship after you have cleared all the pirates out of the way. At the end of the 3rd ship a cutscene, are caught in the Ratchet and Talwyn of pirates and are shot to the island Hoolefar with a gun appears. A new game section starts. The part with the pirate ships has played out very easily and quickly.

2. Hoolefar Island, Planet Merdegraw:
I find the island a bit annoying. It has lost all his weapons and only the key. But you have to also say that it is up to a few bugs are no enemies here and that are easy to defeat with the key.
On the island you have to help the inhabitants, because currently have no electricity. Ratchet must therefore bring the 5 windmills again. You have to climb up the turbines each. This is sometimes quite annoying, because there are several obstacles that must be overcome. Mostly it happens just before you reach the top, that you can not create an obstacle and falling down the tower. Then you must start again at the bottom. If you have placed all the wind turbines in motion, should one scour the beach for a VersaBolt. On the beach is a smuggler, the you have to pay 10000 Bolts, so you get him. This Bolt you have to then bring the supply beacon and turn a crank. Then the platform raised to the one standing and the other way is unlocked. Then you have to go to the top of the lighthouse and a crank turn, the island is then supplied again full of energy. The Mayor would like to thank and a cutscene starts. Then you go back to the beach. There is already waiting Rusty Pete, who picks one of the island. The next game section starts.

3. Morrow Caverns, Planet Merdegraw:
One must with Talwyn and Rusty Pete through the caves, but Talwyn is included at the beginning, because something has collapsed, this one must now attempt to save. In the area there are the enemies afraid of light, so it is very dark in the fields. The enemy can not defeat with the key (Other weapons one has still not). But there are so-called Helio Grubs that are so green slimy things that you can take. These illuminate the area, they should therefore take. Opponents will disappear by itself and you can go your own way. One should be careful that you fall down anywhere, because otherwise you're dead. The Helio Grubs can also be cast, this is helpful when you have to cross a ravine and wait on the other side the opponents. If you cross the gorges, then a crank that you turn. It lowers a bridge and Pete comes over run. Follow him to an elevator. Before the elevator then emerges a monster that attacked Pete. You have in front of the monster first run away, because weapons have been already no. At the end of the path is then a crank that you press and it opens a door. One is then in Darkwarters tomb. Then you have to continue to run and the monster reappears. You have to quickly run away and must not be possible to meet. Then comes a more difficult part. You have to take a heliogrub and run with it narrow boards along again, I am there very often crashed, it was really not easy. If you have done the part you have to ride on a rail track along. The part I found again easily. Shortly after that you're on a ship on which you have to run away from two monsters. If you have done it you end up in gloomy caves.

Here at first seem a lot of opponents. I am very often in succession died, although one here has two of his arms again. The melting grenade and the burner. You will very quickly surrounded by opponents and be careful that you will not often met. If you have anything further you go defeated defeated another pirate and then goes back to the elevator. Then we learn that the monsters Phytoren hot and you can defeat them with his weapons. One must then walk all the way back, the closed doors you can now blow with his melting grenade. You walk up to Talwyn and saves them from the locked door, then comes a short cutscene and you have to walk with her back to the ship. Then, the next section starts playing and you're back on Hoolefar.

4. Hoolefar island, 2nd visit, Planet Merdegraw:
It is now running for mayor, he said that the island is attacked by pirates. The Mayor gives two additional weapons, the storm launcher and the shock destroyer. There appear a lot of pirates you have to kill. But all this is not enough. A pirate ship attacked an addition with missiles from the air and this one must also dodge. This part is very hard and I did not count how many times I have died here. After a while appears a turret by should you have to put purely shoot the turrets on the ghost ship now, this is only possible if this attack especially. Furthermore, you will be attacked with grenades spirits from the air, they have to shoot otherwise you die if you get hit. After the turrets are all three shot reappears waves of enemies and then again a battle with the storm you have to attack the pirate ship. It is again to shoot 3 turrets. The pirate on the ship beschieß a back with ghost stories, they are this time fired in pairs also have to destroy otherwise you die. If you have made it, I can tell you once you are very relieved, because then comes a cutscene. Talwyn then learns something from Ratchet's map, but no one can read this. It then goes back to the beach, there is again the smugglers and quite by accident, it can translate them for 12500 Bolts and accompanied Ratchet and Talwyn on their journey. The next game section starts and another cutscene starts.

5. Darkwater Cove, Planet Merdegraw:
If one here has more than 50000 Bolt can be right at the beginning, buy the Alpha-splitters from smugglers. I had not enough and had only once so on. People talk at the beginning with a pirate head that blocks a door. This raises a few bugs that need to be destroyed and the pirates head opens the door. Then you have to continue to follow the due and careful that you do not crash. We continue through caves until you reach a higher altitude of the island is. There waits a bartender pirate. Where you have to mix drinks now, you have to be careful, however, what ingredients you take and in what order. The bartenders are Enigmatic tips that need to decipher it. There are four pillars with a switch in front. In the column drinks are included in different colors that you should mix in the correct order.

Do not read on if you want to figure it out yourself!
The first drink: Yellow (Bubbles) Blue (ice), Green (Dreher)
The second drink: Green (Dreher), red (fire), Yellow (Bubbles)
The third drink: green (greed), Blue (Wintry), Yellow (Sun)
If you have satisfied the bartender, you should return to the center of the island. There appear 3 platforms, but the path is not yet complete, there's 3 more platforms are missing. Then you take over the left path over the water and leads to another pirate skull with which one must speak. This does not believe that you are Darkwater and you have to re-enact different melodies by jumping on keys in the correct order. These are shown a before and you just have to really give back. Not If you make it you have to defeat a few bugs. If you've made it, it goes on and the last 3 platforms are emerging. So you go back to the center of the island and go up the 6 platforms. There waits another pirate skull and you have cast a shadow on the wall. It's a trap and a lot of nasty pirates appear. This is again a point at which I am very often died.
If you have defeated all opponents, comes another cutscene. Ratchet falls into a hole and Talwyn is kidnapped. Another game section starts.

6. Lythoin Caves, Dark Water Bay, Merdegraw:
In these caves, one should not without heliogrub by trust, so you take this first again. Then appears a Phytor, the one done again quickly. Then you have a couple of ravines and crossing and goes a long way to the top. Then at some point a huge ravine in front of him. Au the other side waiting again monsters are afraid of light. So you first throws over a heliogrub and the opponents disappear. Now you can swing to the other side. Then reappear a few opponents, but they are relatively easy to kill. Then you walk further and a Phytor appear, this should be done quickly. Then in the middle of the platform is a crank, one turns this rotates the bridge and a new path is apparent. There you go along, his heliogrub you should take. Then you have to again very narrow boards along the course that you're crashing not uncommon. After crossing the boards must now get down to 3 platforms. Just be aware this is that you will not be shot down by the pirates, who stands on the other side. When you're within range of the pirate you should shoot it quickly and move on. It then passes to a crank. There you should first kill the enemy before pressing this. Then rotate the bridge and you can go on there.
After crossing the bridge you will be attacked by a large robot. These are a heavy boss. This it is to do. Did you open it defeated a door behind which hides a lift. There you go up and jump on the rails. Then you come back to the smuggler and his ship. Who has not the alpha-splitters can buy it now, or directly on to the next game period.

7. pirate ships, Azorean sea, Planet Merdegraw:
You fly on with the ship. If the ship on a level with the pirate ship is, you can walk over. The boss fight starts then. It then fights against Captain Slag / Darkwater. First, this cross only with a sword. If one has a little weakened him, he runs away to another ship. It is then attacked only once by ordinary pirates. Once you killed them, you go through a gate to Talwyn, this tells then that you have to destroy the energy field with a pirate skull. Then you can pass and goes to the next ship.

There Slag / Darkwater waits for a, this time he reaches in addition to energy walls and is only temporarily vulnerable. Man waits he rushes to a pirate and kill them. These can then fall skulls that you have to throw on the boss. Did you hit him, he flies through the area and attacks with his sword only now he is vulnerable so attack. If you have weakened him it goes to the 3rd ship.
Here he takes again with the sword and a shock wave. He is always vulnerable and can be attacked. If you have weakened him, he runs away again and again one must first kill some pirates before you get to the last ship order to be able to kill Slag / Darkwater final.
You have to attack from a combination of previous battles and defeat him now. It's definitely the heaviest fighting. During the fight, also reappear countless enemies.
If you have it you can defeat lean back and watch the end credits, because the game has by then.

Conclusion:
A great game with great graphics, action and a lot of fun. It is the shortest part of a trilogy, but is essential for the story. Who does not want to play all the parts, should pick one of the other two parts prefer because they are cheaper and have a longer playing time.

I have also published this report on other platforms. Thanks for understanding!

Beautiful and practical 2 Rank: 4/5
April 4
Very low autonomy) Rank: 1/5
May 25
phenoxyethanol Rank: 3/5
August 21
Very disappointing knife Rank: 2/5
October 22
Very good! 1 6511 Rank: 5/5
February 24

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