First of all, I want to say that I love the game. I spent 50% of the main story as I write this, and I think be able to judge the entire game once spent the first hours of wonder. I am also a big fan of Dead Island, of ZombiU, and others, and I will judge the game based on these competitors. Dead Island, it keeps this side "accessible", where death does is spawn a little further, without losing any of our weapons, leaving them a little XP if one dies during the day. From ZombiU, he took "punitive / shy" side that unlike Dead Island, you do not attack a zombie pack going there hands in pockets, and it's absolutely brilliant. Awesome because this is exactly what we needed for a game that is centered on the Parkour and the opportunity to escape almost anywhere and anytime. Result, you "calculate" his shot, after taking up cushy to manage its inventory, and then attack when feeling going. This makes it a real game exciting to me, because it no longer feels spectator, but actually acting in the game, especially as the principle of open world help! Only voila, all is not rosy ... Sometimes the respawn is hundreds of meters from the place of death, and when he had to climb a building and that all died at the top, it's frankly chi ** again! And the best is when you just respawn in the hands / claws of one who has just killed us, lol. I laugh now, but in front of my TV, I was less cool;) And if we are "fragile" face the zombies, we also face the humans! Which is not a bad point, but quickly becomes one when one encounters the specific commands Dying Light (forget the jump with X and aim with L2, R1 here is to jump and R3 for target .. . yes yes, joystick, you read). So it was probably for the good of their game, but when 99% of current production works differently, it leads to very very very annoying phase gunfight where one feels like a newborn baby learning to walk, while by being sniping by guys each bullet you take away 50% of your life bar. You will waste a bunch of firecracker / shuriken thinking press the key referred, not only at the beginning of the game. Even with the best will in the world, we do not fight years of habits, especially in the emergency. And then there was fighting against humans without guns ... And I can assure you that this is misery. No system of against, or protection, only the ability to hit at the same time as the other to hope that the blades collide. And when you have a stamina bar that runs out very quickly, we must believe that all those opposite are former Kenyan marathoner! In short, you die once, then a second, then ends up winning and we have them to wear. And bizarrely, in these cases, even if it is already dark, our watch has already sounded, even when one loses XP, without explaining why. My theory: it is in a building without the risk of cross a Raptor, and thereby, the XP is no longer protected. But hey, they not explain, so I know!
If you're a fan of zombies, go there with closed eyes. If you're only here because you advised, prefer the opportunity to try it, it will not please everyone. The friendly gameplay but its singular commands prevent some play while alternating with a more traditional FPS.
For me it is a very good pick, I just would like some bugs fixed (distant respawn, XP night). Isolation between Alien and Dying Light, now one has enough SImmerse in good mood on PS4 games. Highly Batman!