The design of the box, as well as the card like it very much. Everything is beautiful voices and ensures that you can put yourself in the beautiful world of Pathfinder really. As well solved, I feel the recesses for the adventure and the nature decks. Since Thunderstone can but sometimes cut a very, very big slice!
The manual itself is ... well ... tell me times suboptimal. To me it seems like a really simple game should look as if it would be incredibly complex. Where we come to the biggest problem of Pathfinder itself. The game itself.
Do not get me wrong. I really wanted to love the game. I wanted to expand it further and have some fun with it. Aaaaaber ... No, I can not. Roughly can best move summarized as follows:
1. Possible Change Location
2. If necessary, Exchange equipment mi tanderen characters (in solo play, of course not possible)
Browse and handle 3. Location. That means
a) the top card on
b) Look at, on what you take a sample must
c influence) might play cards to your die roll
d) cubes
Really roughly summarized. Of course, some maps can still be special trains to (such. As to search the deck on) But in the end it's the whole game just a "ceiling on a card and dice. Ceiling on a card and dice. Etc." And that person is just too little. Only the "Timer" provides the background that you at least get some time pressure and so something has to hurry.
I could not now say that I would have been bored incredibly while playing, but tension for me looks but different ...
So, if you have no problem with it, that the game did not provide per se and want to have a harmonious world is highly recommended you Pathfinder. Can not you ignore the fact that you only reveal cards and dices makes her best a wide berth around it ...
Oh ... before I even stoned. Yes, you have the opportunity to build its own character from the base maps and these increase anch each gained scenario, or to build a new deck with the cards acquired during the game (again an aspect which I like), but this does not change the uncover "cards and dice (yes, I know I am repeating myself) principle.
Conclusion: We have some really nice ideas that are unfortunately buried by the undemanding game. Really, really bad. It could have been so beautiful, but it fell short ...
PS: Maybe one of you has one or the other tip for beautiful, sophisticated games that are to play solitaire on tips I would be happy in any case ...