The predecessor of I to V are, however, of an entirely different caliber. II and III are simply no longer playable, too bad affects the graphics and too cumbersome to design the controller which then still based on text input. For example, you would now simply click the mouse on a stone to this to move aside, but in I, II and III has this command to be entered in an editor in English. Moreover, the control is so imprecise that the normal Moving represents a potentially lethal challenge. Where I was republished in a graphically and technically revamped version in 1990, hang II and III with an archaic presentation it past. Perhaps these games are suitable for children who have no alternatives and to learn English in this way, but no other newcomer will be able to have fun with this item. IV looks at least a bit better and is for tolerant people also quite playable, but has the same shortcomings.
V is already a big step forward, because there is the first time the painted levels, easy, frustration-resistant mouse interface and the classic adventure setting. However, there are two downer, on the one hand, the game is quite simple and very short, on the other hand the old-fashioned voice acting is incredibly stressful and can not replace it with a text output. Above all, the constantly cooing and unfortunately very loyal owl companion tramples just so around the nerve.
Nevertheless, the cost summary already worth alone for the very successful sixth title and for the nice collection of fairy tales in the (virtual) manual. Age seems noticeably round, but all players who might feel concerned are willing to expend the necessary understanding and the patience. The small technical compatibility issues should not be a problem for most users.