The familiarization of 2k14 to 2K15 I thought was relatively large: Players react especially in the defense slow and seem sometimes to opponents to stick (Example: My point guard is beaten, I switch to the center or power forward to help out and this may not be easy separate from his opponent, is too slow - easy points for the opponent). Generally the game seems to want to promote the attack.
How 2k responds to the controversial 2-1-2 zone of its predecessor? You take them completely out, I find it quite amusing.
The major shortcoming (!!!): It is simply not managed to get a reasonable and playable online connection ges *******. The 2k Support responds evasively when a demand of the problem and hiding behind technicalities. A clear answer about their own inability, of course you do not get. However, I do not understand why. When it went online predecessor but (sometimes).
Through the Virtual-cash system is of course just trying to squeeze as much money as possible out of the game - this is evident over the players, the (probably seems not to be enough of the original reimbursement price) want to spend any extra money. Jewels of the game, etc. Onyxspieler appear as miserable without long play time and spending money in the distant future.
2k approaches to the use of the momentum of the FIFA series - again a big minus.
The rebound position seems to be partly taken into account in the fight for the rebound. The player with the best score wins most.
So much of what I just think for the worse.
Why do I still was addicted? The gameplay in MyTeam is just too good. As long as you stick to the challenges and Domination, you can like in my case, to build a very good team (LeBron James, Blake Griffin, Chris Paul, Paul George, Tyson Chandler, etc.), no extra into their pockets or hours spend with the game need to.
Online this mode is useless, however,