Compare: The game takes strong bonds to the science fiction classic Alien. Where Part 1 of Dead Space yet bonds to Alien 1 takes is Part 2 actually seamlessly into the classic Aliens (ie Alien 2). Man is no longer in the narrow space ship (Ishimura) of part 1 but on og Space Station. Much is different here. Partially there is more variety of premises (without revealing too much we encounter from a church on a kindergarten just about everything). Every now and then we are also with breathtaking views of the universe and rewarded the moons around Saturn. I feel sometimes even strongly reminiscent of Bioshock. Somehow Dead Space 2 also served here 'where this is not meant negatively. Why not from classics like Bioshock or Alien take a few ideas.
First impression: I am now in Chapter 7 and have already seen some. Thus I could lt me. Official statement in the middle of the game are (there are probably included 15 chapters). The game does a very good, lovingly detailed impression. Not only the story is again rolling in style scene 'and the whole setting looks excellent again. At the very beginning a threatening, hostile mood is established. Another positive factor falls communicates to the main protagonist this time with its environment. Yes, Isaac has learned to speak. In Part 1 yet he did not say a word and you could not really enter into it to feel 'different with Part 2 stays where now really stuck him also the terror in his throat and he is holding talks with other characters and portrays his impressions.
The image has become part 1 again evolved quite a bit. The light and shadow effects are truly outstanding. The textures are quite successful in most cases. The physics engine does a good job (objects can be moved realistically or destroy). The white easy to like.
Part 2 gives the impression as if more 'breathing space' has been inserted. In other words: In part one could almost assume that in every room something happens. In Part 2 this is not the case. At times happens than 5 minutes nothing 'but that does not do anything, because you at any time expects that accommodates a something undesirable.
Variety also offer 'as well as in Part 1' some puzzles deposits. Whether something needs to be hacked, some equipment (server room, solar system) outside or must be put into operation. Again, some interesting approaches have been created. Where this should not be too high rate. The solutions are usually directly on the hand and are further documented a room in any way. Often you will also be set via loudspeaker announcement from the computer via the approach in knowledge or is a help by radio.
Multiplayer: The multiplayer is somewhat reminiscent of Left 4 Dead. You play either on the side of the survivors or among the Necromorphs page. Some defend that others are attacking. However, here are some omissions Unfavorable be found 'Unfortunately the Necromorphs in my opinion, are strong advantage. Positioning to the start or after the death favorable, the other party has no chance because you can just drop them in the back. Here 4 Dead remedies have been provided by you can spawn only in a certain safety margin at Left. Perhaps something will change here through patches yet.
Conclusion: Dead Space 2 is a great single-player game has become what keeps its promises. The multiplayer part still needs some polishing. It is and will remain as part 1 a strong buy recommendation. I subtract a star for the multiplayer. Could I give 4.5 stars I would, however, make this setting.