What do you expect? Warhammer is a tabletop format, and the template for the play. In tabletop one also does not build bases as in Starcraft or CNC. Here you considered how his boys or girls best equips for the given mission, how to tune a number of units to each other. The only complaint would be that the units are so small. But OK.
In DoW2 you now building (thankfully) no longer Bases. For me, the best change.
But one now manages its units between missions, the player level up to and consider this as to train them further. Here you can (as in the tabletop) now in each unit switch equipment, various units set up in the next mission (for without others), and so X attach different tactics.
In the game it is important, from where it concerns the opponents. You seek cover, hoed the opponent out of the hill, or planning the paths heavy units because they just can not losholzen right after a spurt UDN first need to set up the big guns. Scrappers have to move from cover to cover, otherwise, they are simply held down by rangers. If this works, however, take the Baller Boys apart easily. Troops flee to violent attacks, present heroes give morale bonuses and more ... Although it is still ne savings option for tabletop, but it's getting closer and closer ...
And the story as well as the atmosphere in the game are gripping as in an action title. Of these, most strategy Hits can cut ne disc.
All in all, a super DoW Game. Anyone who wants to operate base building, a Anno to buy, who wants to have a game like the poorer predecessor, may loose access to SC2.