Technically mediocre but great multiplayer

Technically mediocre but great multiplayer

Resistance: Fall of Man (video game)

Customer Review

Resistance - Fall of Man

tested on: PlayStation 3
Genre: First Person Shooter
Age rating: Not suitable for young

Story:

Mid-1950, after the Second World War includes Russia's borders. It was thought at the beginning still, the Russians were involved in the development of a new weapon, they soon realized the true danger. From the east the beasts conquered continental Europe in just two months. The invasion of Great Britain is in full swing, but in the ruins of England, a last stand collects.
The player slips into the skin of the US soldiers Nathan Hale, whose unit is sent for support to England. Shortly after landing, the unit is attacked by the beasts with a virus succumb to all the soldiers except for Hale. Hale is indeed also infected, but seem to have antibodies that prevent his death.
Hale British troops joins in and is fighting against the beasts.

Graphics:

The graphics of the game is not stunning but solid. It lies on PS2 level, but has not yet arrived in the very next-gen. This is partly also because explosions and smoke effects are indeed present, but just do not really want to look spectacular.
Area designed also down to earth and can not physically much leeway.
A close examination keeps the graphics but only partially standing. On closer inspection it is evident that many textures appear slightly blurred until mushy.
After all, one has to complain almost no graphical glitches.

Sound:

The sound is kept very spartan. Apart from the gunfire and the somewhat less impressive explosions you get almost nothing from the soundscape. Neither the music nor other aural aids manages to build an exciting atmosphere.

Gameplay:

The campaign provides entertainment for 12-15 hours, and describes in successive chapters to fight the beasts in the UK.
The levels consist mainly of very linear city ruins, underground tunnel systems and technical equipment of the beasts and let other terrains rarely.
Likewise, linear and partially unimaginative mission objectives come from the fact that almost exclusively be to get from point A to point B and to eliminate on the way all emerging beasts. Specific mission objectives are almost entirely absent. In the few cases where there is a particular object, those very special feature is taken to arrive at your destination by a cutscene.
Motivating effect the so-called style points that you can collect in each section. Here is hidden tasks such as "Kill three beasts with a grenade" or "Kill them with the Bullseye five enemies in 30 seconds", according to the fulfillment you get a message and a certain amount of style points. If you have collected enough style points, you get rewards such as concept art.
Between the chapters, the story is driven very consistent means of stills, cutscenes and spoken reporting a female soldier. In addition to three levels of difficulty, the game allows you play the campaign in co-op (split screen).
The controls are intuitive and meaningful implemented so that it is only in very rare cases to inconvenient hassle on joypad.
Opponents go thanks to good AI in combat in coverage and only come to shoot behind her protective forth. If one has entrenched itself, so it is possible that they are trying beasts, one to back with grenades to his body. Only in larger battles, it may happen that the beasts lose track and neglect their coverage too. This manifests itself, for example, that an opponent in front of a soldier takes cover, yet another soldier bared against the bare back.
Throughout the campaign, there is also a small selection of vehicles of the British and the beasts, with which one can fight through heavy artillery fortifications of beasts.
The control points within each chapter are quantitatively and qualitatively well placed so that upon the death of the protagonist ensteht no all to great frustration because of lost game progress.

Weapons:

A big plus goes to the varied repertoire of weapons. In addition to conventional weapons such as the automatic rifle, the rocket launcher, shotgun and sniper rifle, there are also special weapons, all of which come mostly useful for use. Particularly is that many of the weapons have a useful secondary income. Below I describe some of the extraordinary weapons.

Bullseye: The Bullseye is the standard weapon of the beasts. She shoots in high frequency energy from bullets, but are subject to a relatively high scatter and fly much slower than normal ammunition. Your secondary income is a Peilkugel that when they hit the opponent, ensuring that all subsequent regular shots of Bullseye automatically find their target.

Drill: The balls of this weapon can penetrate through walls and other obstacles, while they become stronger with every obstacle. Ideal to eliminate beasts who holed up. Your secondary fire is in a protective shield, which builds up in front of the player and it protects against bullets and explosions.

Hailstorm: The Hailstorm effort at subsonic bolts which bounce off hard surfaces and fly until they hit a soft target. The secondary shot you fire the entire magazine, which acts like a needle grenade and ammunition his shoots in all directions.

In addition to the normal weapons there as a bonus three different types of grenades, which differ greatly from one another and often successfully be used by the different sizes and angular landscapes.
In addition to the normal grenade, there is the "Hedgehog", which in all directions misses needles after its ignition. Although it is true only targets that are not protected by an obstacle, but it reaches unprotected opponent but still at a great distance.
The third grenade is a fire-gas grenade. This gem escapes a certain amount of combustible gas that envelops the area around the grenade, and eventually transformed into a sea of ​​fire.

Beasts:

The nearly 20 different beasts are beautifully designed. In addition to the human-like beasts that make up the bulk of the enemy, there are still a number of beasts, which can be very impressive in terms of their size and shape.
Unfortunately, some beast types are too similar, as that could be seen at first an appreciable difference. So there are three beetle-like beasts and again three to four humanoid beasts that can be distinguished almost exclusively in further investigation after her death.
Beautifully detailed, but uniform in width.
The bosses are not present, so to speak, because they are not particularly introduced, are not particularly special, and on top of that also withstand not too much. The fact is that you do not notice as bosses. I for one have often only later noticed by a new story passage or similar, that I must have at some point previously defeated a boss enemy. This could have been better stage.

Multiplayer:

As unlikely as it may sound at a console title this time, but the multiplayer is the showpiece of the game.
Since the game is not technically at the highest level, it is modest in terms of its resource hunger and runs very smoothly. In my tests, not even small lags are struck me.
The developers have a large amount of maps provided to allow battles with up to 40 players.
The lobby has a very extensive field of statistics, in which one in addition to information such as their own kills, the number of own death, the number of kills with a specific weapon (and many more) can also look forward your ranking and acquired medals which one for all kinds exist various successes gets awarded.
The game modes loud Deathmatch, Team Deathmatch, meltdown, breakdown, Capture The Flag, conversion, Team Conversion and Assault. Here, too, a wide range is on offer.
It seems to me, however, as if there were on the maps in total to a few reentry points in the game, because it happens quite often that one has when entering directly an opponent on the cheek.
This interferes with this otherwise great online mode but only slightly.

Conclusion:

Resistance is a solid first person shooter, agree its foundations, would have the little more fine-tuning very well stood to face. The more moderate campaign, the meager music and average graphics counteract the thoughtfully designed weapons and the excellent multiplayer.
The bottom line is a game that anyone can buy peace of mind to who wants to play a conventional, down to earth person shooter.
Who expects a milestone with this game, will be rather disappointed due to the lack of innovation in the technical area.

Karl Heinz Rank: 5/5
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