In dune dead end, in the house of the magician, 5 teens sapprĂȘtent to complete a campaign role play, "The cult of Nevonshrack, genesis and death of a god." But while players mimic the ritual may destroy the eye of Nevonshrack, cursed relic of the god, they are absorbed by the game and find themselves disarmed and separated in a world of magic and violence, they know the dangers and rules. They must now find the others and try to go home, which inexorably lead them to confront worship their characters fighting if their presence was a maneuver Gonradil sleep in god? One thing is certain in role play: Players are uncontrollable and can change the world
Feel free to ask questions on the Facebook page's books Cyril Pujos