Assassin's Creed (1) tells the story of the equally skilful and dangerous as conceited and arrogant Altair in the 12th century Palestine.
We get out of today's world through a complex machine in Altair's world, which analyzed our DNA and connectors to our ancestors (yes, exactly, that's Altair) manufactures.
Alone, this approach is incredibly original, although the short intermezzo with Desmond, our alter ego of the modern era, are comparatively boring.
A big plus point earned the game for the graphics and the incredible depth of play, atomic spherical density and attention to detail. Anyone who has ever visited Jerusalem and Co., will know what I mean (in the following parts which is still worked out, but that's another story and review).
An almost even bigger bonus earned the game because of the freedom of movement and possibilities that allows the character and player. Never a world was so open, so accessible. No tower is too high and not too narrow low wall. There is (except for "synchronization or memory-related barriers") no limit.
However, the gameplay is very simple and already after the first two missions monotonous and tiresome. Granted, you could spend hours watching as Altair assassiniert his victims, but after the twelfth lookout tower and the seventeenth pocketing it is quite monotonous. And the search for what felt like 1001 springs and flags making it not exactly varied.
So my tip:
As a prelude of the personally most spectacular for me gaming franchises of our time it is worth it for those who want to experience Altair's story "live" the (at least after the second part) or those who belong to those who like to by creating everything at 100%.
Otherwise you can Altair's story in Assassin's Creed 2 and Assassin's Creed: Brotherhood read - because there's a lot more exciting going to the point!
Four stars are earned for stunning graphics, incredible depth and innovative possibilities of movement. One point deduction's for the desolate gameplay.