The eagle fallen Columbia

The eagle fallen Columbia

BioShock Infinite (Video Game)

Customer Review

SPF well aside from others who rely more on multiplayer nonexistent here. Here everything is in solo mode. Here the story begins and you are alone.

Here we are in control of a detective out to find a girl to expiate his sins and adjust its "debt." Catapult into a floating city, he will discover this world that awaits him and that will make obstacle in his quest.

We abandon the dark depths of Rapture to be in the light of the heavens of Columbia, the flying cited. The change remains graphically quality overall but inevitably loses the murky atmosphere of Rapture. It has not totally disappeared but the difference is felt. However, we made it for the heavens give a unique environment despite some dismal textures. The advantage of Rapture that side was lack of light, here it sometimes flashes some work remains trop.Le quality but as said above, to the murky light, this is not for today .

The scenario meanwhile, I admit I had trouble at the start, perhaps the time my eyes adjust to the light too full you say. But once all this is we launched passion for this girl that we must find and protect. And fortunately! The other characters are not present effect and do not mark the spirits at all. Everything is indeed based on this tandem as the error was not permitted. Here no Cohen, Atlas, Tennenbaum, Eleanor, Lamb or Ryan. Here everything depends on Booker and Elizabeth other extras being far from the light of the boards. So we must make do. A shame all the same because the diversity of characters was also a strong point of the above scenarios reinforced by their multiple interventions through radio messages. It is made, the current passes all the same, but I can not help but let out a "shame".
The environment knows to be alive. Streets we travel to find life. Quite limited overall but it's always nice without being really more revolutionary.

The gameplay remains unchanged in outline. Plasmids in a hand weapon in the other transport limited to two. Some variations in the plasmids that add fun it is true. On it I have nothing particular to say. The implementation of the rails. Certainly the most significant element in terms of gameplay in this new album and I must say that it is successful. It really adds rhythm in combat and it is enjoyable to jump around to bypass enemies or just to move. Advance as part of "freedom" of movement, it still remains very very limited and you can not stop as you like anywhere either. Besides broadly, freedom is not really as amazing as announced. Nor on the other makes Bioshock although inevitably more open environments give that impression. For me, I have my little mention for coordination between you and the character of Elizabeth that will support you by providing you with weapons, ammunition, care or decorative elements that will make reinforcing office. This is really a plus and I love when you launch a weapon, loaded and ready for use. It's simple but damn enjoyable when you are immersed in a battle.

Music and sound environment. Nothing particular to say. The sound effects are nice weapons, even the VF is good, say it! But there is just something that bothers me. Oh very light but just know what they did to music? It is unobtrusive, not really big themes emerging. A big disappointment for me when we think of the opening of the ancient games, the play Cohen or simply "good end" of Bioshock 2. Too bad because music can change everything and there the discretion of the latter does not help. We find of course the radios that broadcast period music and helps to put themselves in "the mood", although it had been proven before, but otherwise unremarkable. Outch falling from so high.

In Section also regrets over picking, hacking, choice of good and evil, no real substitute for Big Daddys, missing emotions times (at least in very limited numbers) ... it will nevertheless take you to the fold Infinite really enjoy thoroughly.

The life, pretty average because I think I put 13 / 14h for the adventure in difficult pocketing almost everything that we must find. 1999 remains the mode that gives me now the arms which is the ultimate fashion reserved for the best players it seems. The game is easy though, even difficult.

Finally:

Is Infinite is the worthy successor of the first Bioshock? No.
Infinite Is it worth it? Yes, because it remains well above what is done in terms of scenario but it will cut the cord with his predecessors to see it all.

A game without really marking the Messiah waited for me. The intention was good, the surprising bases, but the feat of competing with the first episode is not yet in the game. And besides, when you see the next DLC for this game (to buy additional content on Xbox Live), one may wonder if the developers do not have too nostalgic, like many players, the abyss of the deep. The action will be in effect ... Rapture.

Infinite remains an adventure ... to enter the flight course.

Convincing 16 Rank: 5/5
September 21
Impeccable. Well designed Rank: 5/5
October 10
Sensors interconnected 433Mhz Rank: 4/5
February 21
Effective for lightweight frames Rank: 3/5
January 11
Excellent discovery !!! 2 Rank: 4/5
September 25

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