The game is great cinema.

The game is great cinema.

XCOM: Enemy Within (add - on) (computer game)

Customer Review

If you attack the battleship of aliens with two new Mec units, there of 3 serious "sliders" the aliens will be welcomed and then to a severe "Slider" with a "kinetic strike" skin through the next spaceship wall and the second serious " Slider "burns with the flamethrower, whereupon the third heavy" Slider "full panic flees behind the next door before being slaughtered there, you could get almost feel sorry for the aliens.
In all of this we must therefore not forget that it was the aliens who attacked, cover the land with terror and practicing human experiments.

The game is top notch, and this addon expanded again to include new elements.
Total individual battles can now run significantly more action, particularly in the later missions, since one occurs with much more firepower.
With the properly assembled soldiers can now track down 3 alien groups in a round and keep them without major own damage in check if the site is good and the sniper is right.

A new resource - the MELD.
In the mission territories one finds now a new resource, the MELD. With the help of the new melds martial strong Mec units can be built.
While the time to emerging from time blue orientation lines that move across the screen, indicating the direction to the aliens, give new orientation yellow lines now in addition to the direction of MELD.
The time that you have to find the MELD is limited but good sized. It's not that you have to rush recklessly forward to achieve the Meld time. A MELD Pott to reach almost always and often the second.
In addition to the alien groups is now including a second destination on the map, which blends well with the missions. If in doubt, you should first decide on the MELD, because there just is the time limit.

The alien attack on their own headquarters:
Something to attack the aliens on their own headquarters, who wants to be surprised, so it should not be read:
It was written here several times that the aliens attack the own headquarters. The headquarters will be defended with the soldiers who are there present and were not in active use Team. And it is defended with the weapons that have these soldiers just the man.
The new feature that draws all the weapons of the soldiers just not used to equip the mission team so can, although is very convenient, but if they are used for good, it looks bleak, when the aliens attack the base. Because then have the soldiers who must defend the base, just the standard weapons and with whom no pot is against the intense alien attack to win.
So you should also equip the not the operations team assigned to soldiers at least with the second set of arms or with captured EXALT weapons.
The first time you play through the campaign on Hard 2 I was lucky that I had a Mec had in the base, I had fitted some point with a rail gun and a fully equipped Sani from active service team who just paused from active use. The Sani could always repair the Mec. Together with the other soldiers and their standard weapons, I had survived the Alien Attack, but it was close.

Custom units
MEC:
MEC is available in three levels of armor. In the first you can choose between flamethrower and "kinetic-strike". Both have something.
In the second Armor Level can heal between the option and select a grenade launcher. The grenade launcher is better to cure a specialized outside soldier better.
In the third Armor Level one has the choice between proximity mines and a single electric impulse. The proximity mines are not bad, but the electrical impulse can the Sektopoden (see below) for a round paralyze and can save many lives.

Sniper:
Very important when snipers is that you choose the property "Trupp view". It can thus engage targets that are seen only by other friendly units and to which he has a clear shot.
If the sniper has reached the top rank, it seems very attractive, the option to choose the second shot. I have also made it at first, but is a big mistake. The other capacity "in the line" is far better and when the sniper has once taken 3-4 opponents in a train, you know to appreciate it properly.
With the ability "in the line" can ever shoot the sniper when the alien was killed and when it had no cover. What sounds first by major constraints, it is not actually. When enemies are killed, who have lost their coverage (previously blown away!), Run alone (spiders, Berserk) or flying targets, can truly be shot. Also has the ability "in the line" as opposed to the double shot no cooldown.
Especially in the case of terrorist attacks Aliens a sniper in the backcourt is worth gold. The attacking spiders, flying aliens and aliens, which previously coverage was cleared, can be taken out one by one. And that's really impressive.

Assault class (Strum-Class):
Since a lot of strong enemy units go in discovery in the "Overwatch" mode and then shoot at everything that moves, you need the Assault class. The Assault class can be sent in such situations still going on. By "lightning-fast reflexes," the soldier is not taken. And then you can move the other friendly units.
With its main weapon, the alloy gun, the unit can cause immense damage. Combined with the ability of the double surplus, even strong enemies can be turned off in a train. If you stand close to the enemy, the loss of accuracy is not so important.
In addition, the Assault class is important, if something in the fight with the Sektopoden (see below) is going wrong.

Supporter (support class):
The supporter is indispensable, in that he and so can heal ailing MECs, sniper again. At the highest level it has 4 health packs, with whom he can cure every 10 hit points. The smoke grenade, which he can be very important if you have time also tracked the occasional enemy troop that one just so could not use.

Heavy (rocket launcher)
The "Heavy" was a very important unit in the standard game and is now still in the initial phase. In the later stage of the game is, however, the unit can be omitted most likely due to the new MECs on. When I had the game without troop extension, so by playing only with 4 soldiers, I always do without the heavy later.

Units of the enemy
Mechtoid:
A new unit of the enemy. You can fire twice per train and are reinforced by PSI-contact again in attack and defense. How many more enemies they did not flee at discovery, but goes into the "Overwatch" mode, from which it then on to shoot moving units.
The Mechtoid is immune to the flamethrower.

Ätherer:
Strongest PSI unit of the enemy.
The Ätherer is not immune to the flamethrower.

Sektopod:
The already strongest unit of the enemy, the Sektopod has become stronger again. The damage he takes by a hit is now halved again.
To get the Sektopoden, you need a plan. These same little more.
The Sektopod is immune to the flamethrower.

Combating Sektopoden:
As currently running, this unit is really a hard nut.
If you meet the Sektopoden and their own units, here especially the rocket launcher and sniper are just well positioned, then you can finish him off with these soldiers and the MECs.
If that is not the case, should the Assault class up close and bring the alloy gun a double hit you. This creates a basis then ever. In the next round the same action, double touch with the alloy gun and then the colleagues are hopefully already there.
Can save a also a MEC with an electromagnetic pulse. If the Mec approach comes close enough to the Sektopoden, the impulse puts him lame for a round.
Very frustrating if one or even two of the soldiers with the Sektopoden run out of ammunition during the battle is. But that can happen quickly when the own squad just came from another battle and was not fully aufmunitioniert. In addition, the alloy used gun, according to the above tactics, per train two shot and also the weapons of MEC's ​​consume a lot of ammunition.

Also work through the goals that are set on Steam motivated. Also the "Ironman" mode in which can not be reloaded when a soldier died, and the "second wave" options offered by the game.

Overall it is a really impressive game.

How exciting Rank: 4/5
December 16
very limited for Europe Rank: 2/5
March 9
Super practical! 43 Rank: 4/5
June 8
It does not work! 345 Rank: 1/5
December 26
Stable quality, durable. Rank: 5/5
May 2
Hell difficult Rank: 5/5
March 21

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