Cars and customizations:
What is a direct notice that this game no longer is what was NFS times. When one looks back at the old Most Wanted or Undercover, one can say that one in the game so many functions are missing. Back then you could upgrade and improve dozens of different component. There are only the upper classes, so you can improve only acceleration or handling and no longer so small details such as tires etc. Also from Desing ago is not much possible. One can Vinyls etc. stick but most are permanent positions vergeschrieben. All these options can be found only at the racers. Cops can not change anything purely on her car, there are 3 types of stripes, Enforcer and Undercover which all have minimal differences in terms of stability of the car body or acceleration.
Is nice but that such good brands like BMW and Ferrari are represented.
Now to Gameplay / Drive Dynamics:
I have the impression that an attempt was made to the typical "kamikaze" Drive a little touch with reality to create. If you go head-on into a car, so you go into a theater perspective and looks at how his car turns tens of times or skips. The car will be the loser, then holds the camera on and after 2 seconds you can drive again. As you wonder why this camera? During the period where the car stands to lose as a cop important time and can turn right at high speed pursuits, make the light and go, the racer is all about mountains mostly.
In addition, I occasionally feel the car crashes with something that was actually next to the car, the car 100 times swirls through the air and lands, here again the principle, it remains on the road it just goes on, is there next to it, so it is set back to the center.
As a racer I have no desire to go, you see a cop, so you will be hunted, so take time just 2 Km to nem event will not happen without the police and made a mistake punish the cops immediately and ram the truck basis.
That's why I Racer, here starts a pursuit only when I touch the Racer or turn on the light.
But the fun is quickly lost in the crash.
Story:
Is not that really exist. You get every few levels of a video shown where the police will simply corrupt and you get told why go so or what resources they are using now. Then you can choose a Speed List, which tasks have enthaalren which for me makes no reference to the story. It has 3 lists to choose from. For each but you get the same car with different values, ie patrol, enforcer or Undercover which they, as already mentioned at 2 to 3 values only +/- max. Trade 0.5 points. Is a list managed to rise to a level and can choose a new list. Max. Level is 60th
Bugs:
Bugs themselves are not noticed, but have the feeling that some edges in the game are greater than the items in the game, so it seems to me, that I what about something Crashe not before, but next to me.
Conclusion:
I have the Complete Edition get the price of the normal edition in the store and have to say I would not have given more. It lacks the love of the developers, trying to bring a simulation purely what is coupled with the driving dynamics of NFS just atrocious, that is Crash and on it goes over, a crash as a cop in a 300 km / h persecution and you lose , But it's fun, and calls for an occasionally very. I play it realtiv happy times in between but it's nothing lasting because eventually it frustet but a little. Enttäsuchen doing just this lack of ideas of developers, a few vinyls purely done. The former tune and optical change is perhaps only 25% of functions of the old NFS series. Here is more the race at the center and any changes in the vehicles, and power Technical changes provide minimal benefits.