Fable simulates a complete fantasy world in which each player starts the adventure under the same preconditions. By deeds during the game, however, the hero character gaining individuality, which is reflected not only in its appearance, but also in the way as he meets the NPCs. After the tutorial of the game, the end of childhood of the hero, a will familiarize you with the control and the principle of good and bad actions, the story is by attacking the home village Oakvale in transition. The hero of the family is kidnapped and assassinated and the opaque Maze leads the desperate child heroes guild Albion. Here the boy receives basic training in combat and magic and can freely roam the world Albion and heroic deeds afterwards. Wait diverse rewards, such as general and special experience points, which are needed in the guild for character development for the existence. Furthermore, there is gold, moral and recognition points, find special items, weapons and various remedies. The majority of the actions has a more or less strong influence on the direction chosen by the hero in life. You can use the gesture system to communicate with the inhabitants of Albion, trophies round show to boost their own fame, people anflirten, marry, beat, intimidated, robbing, take part in games of chance, behave obscenely, Houses for sale and rent, the trading system use the cities to become rich goods, and, and, and. Also for actions that take place outside the orders of the heroes guild, there is glory, experience and morale points to earn. Who incorporated, for example, instead of apple pie living chick gets Bosheitspunkte credited, whereas the slaying of bandits will be rewarded in the woods with fame. Who often gets drunk, is struggling with his coordination skills, who eats, although health points are fully replenished, is where fat. In short, the possibilities for action are as realistic as varied. Combat and magic system are action-oriented. Opponents can lock on to and then attack with a mouse click with melee and ranged weapons and magic. The block system and selecting the spells during combat have failed to get used to. Since the key assignment but can be configured, you should be able to develop an acceptable method with a little practice. The storage system of Fable revealed unfortunately that it is in spite of everything is a console implementation. Though the program creates Autosaves before important stages of the journey, can be by the player during active commands only the heroes data store. Only between the quests, the world can be saved as a whole. The difficulty level is not very high set in Fable, but the freedom of action as well as the size of the world to be explored Provide adequate exploration potential. Secret demons doors can for example only happen heroes who fulfill certain conditions and special treasure only be opened with keys that are hidden throughout the country. Even the enormous replayability invites to anyone wanting to browse. Because if, hellish warrior or thicker sorcerer is played as a skilled assassin, is due to the approach of the player and can change the gaming experience considerably. Pro: -außergewöhnliche freedom -Excellent atmosphere -differenziertes evaluation system of the actions Reactions of NPCs depending on reputation, appearance and the reputation of the hero -vielfältige Equipment options to give the heroes a personalized touch to discover -Much -Very well-designed areas -interessante opponents -great effects -Storyquests And independent heroes orders -Charakterentwicklung By general and handlunsspezifische Erfarhungspunkte -Easy accessible heroes Development -Large gesture repertoire of kindness about funny to threatening Contraindications: -Small, limited individual areas Recharge with any zoning -umständliche magic control -wenig intuitive inventory and menu structure -unzufrieden tory storage system -Not overly demanding -Simple yes / no choices in important discussions Conclusion: Very pretty Action RPG with an individual style and customization options. For fans of classic knit computer role-players but content and technically not deep enough.