The fortunately higher degree Schwierigkeist is unfortunately usually generated by a completely guessed mostly except Kontolle Rubberbanding AI.
Fortunately it would have been to improve the AI of opponents rather than simply let hunt them only faster than permitted by the values of their car.
Despite seemingly open game world you drive in large part by tube levels, as a minimal deviation from the planned route in almost every mission with an automatic reset is acknowledged on the road.
What at first may sound funny, namely lure a certain number of enemy carts from one place turns out to be quite fast as bankruptcy of game AI.
Normally you're fighting in these missions namely especially so, at all all weighing to keep behind him at once and lose no.
The ever come in fact even in the way and at least one hangs on every small obstacle.
What you have to keep the game benefit is that they are trying again more diverse than in the predecessor to his syndicate and also the music I really like how far in each part.
But I still recommend to its predecessors Crash Time, Crash Time Crash Time III and grab.
In these parts it has still made an effort and they are now to be had for a few euros.