Story:
As Assassin one falls at the beginning of the game when Master and liege lord in disgrace.
Deprived of all ranks and weapons you get on the object specifically to commit murders 9 to work out again the old rank of Clan of the Assassins.
And so does the vision take its course.
Tasks of a hero:
Our good hero is gradually hunted in different cities in order to spy on itself there as a hunter his prey and kill.
All in all, you have free course of action. The game lets the player open to respond to situations a lot of possibilities.
Access to the town can be reached via Acrobatic and Halsberecherische jump and hüpfpassage just like to hide between monks or by a targeted killing, the guards at the entrance of the city lure and then sneak through the vacant goal.
Cities themselves are then finally a real adventure. They are spacious, spacious and even divided into quarters.
The population changes from a quarter to quarter! But not only that! Even the architectural style of the different cities is different and thus the eye is enough to get tired of watching.
In the cities of the tasks runs at long last from always similar. In urban secret headquarter of Assassini it fetches information about the city, and then to steal gradually informants to make confidants of the victim docile or to eavesdrop on conversations. Excluding any of the many vantage points of the city, so you get orders from two hidden Assassini colleagues "collecting flags in a certain time," the most "murders in a certain time committing" "murders unseen commit" include.
If you look at long last informed enough about the real victim can argue for action.
Here it is up to you how it's going.
Plump can then just make before the victim and as long slap with the sword until it dies or flees.
However, you can slowly and zoom mühseelig work and wait for the right moment to finally be sprung as a Viper, and to delight in a short sequence.
Finally, flees with geziehten jumps out of sight.
Additional help can be expected here from the civilian population, when freed from the key figures in officious crusaders or soldiers.
Playing style:
The game and the control goes slightly out of hand and it is rare for the time missed a bar or at a Häserwand not find our good assassin to hold.
Mir has a total of like reaction from soldiers and population.
If you decide namely, climb the wall next best, the people remain standing in the street, and ask why you are doing this. Soldiers are attentive and comment on this with "What are you doing there?". You do not get to do it with the blunt stupid sheep, as they are normally found in many games that run in circles butt.
React to bump into people. People you are pursuing an attentive and chase a continuing, if you do not gutgenug in the amount hidden. In short, the game is like all of a piece!
Technical side:
So much praise, yet cheered too much? Well, what really bothered me a bit, were the aufploppenden shadow and rectify the image.
Well, if I escape in full gallop over rooftops and shadows and textures popping partially late into the picture that is manageable, with such good graphics! But a slight sigh escapes one after all.
The controls are simple.
Mostly the game clears one but on the newly acquired ability or weapon is not really on and the benefits it brings, so that their benefit must develop themselves.
The well-intentioned advice of a woman's voice, which will be displayed during the loading times are to be most pronounced for long to complete. And so you will be left with half the information system "Learning by Doing".
Graphics and sound are well done. The votes because often be quieter as it is located away from the goal here though noticeable, but can cope with.
It is a pity:
Unfortunately, the gameplay is repeated at some point over and over again and provides for the experienced players hardly new.
And soon reduced the duration spoiled gamers, who do not really appreciate the graphics, the game to be a constant repetitive gameplay.
Let us remember, however, to the Splinter Cell series, so we know that Ubisoft here probably only the first litter for a constantly evolving series of games can be pleased about the Assassins.
Conclusion:
A brilliant game that lets the player all the options in dealing with the world and the surrounding area. If you take for this item the necessary time and looks into the different angle of the wide-ranging world there is plenty to see and discover.
The pity is that the player is offered hardly incentive to this really emulate and so it may appear one or the other as if he had meet only just short silly tasks to finally rumzuklopfen with the sword on the victim and eventually run away as soon as possible.
However, if you can be with the game time and his death precisely Plant and also in the various corners of the city looks, soon realizes that the game has many beautiful angles that you should just have seen times!
On the edge:
In the English version of the game that people talk in districts even in different languages. And so it can happen quite that sounds from a box of nasal tone of a French guard's ear, while from the other box a crusader in broken German states "We have lost him!"
A nice idea!