# Game modes:
There is optionally a campaign and a multiplayer mode. The campaign has made to straight to the point
bring me very disappointed, and does not justify this designation actually. I play rarely
to never shooter, had some problems that have held me long in the second chapter, and I won
I play through the story in 10-11 hours. Otherwise, the single player mode offered nothing you do not already made
knew other shooters: Level tube in which one lap from point A to point B, updated to point B
the mission objective, and then it went on to point C. Even the only real Plottwist not come
really surprising, if one has a) "Red Dawn" seen, or b) has played other shooter. By Depth
convinced the action of the single player campaign does not - that distinguishes HOME FRONT hardly from other games of
Genres, but the trailer had promised much more. Both surprising and disappointing was the
End of the campaign, because in the end has compared to the initial situation nothing or only very little
changed - rather unsatisfactory for me as a player.
The multiplayer mode makes a lot a lot of fun, and the acquisition of Kill Points, the output during the game
can or must (since non-transferable) in order to buy upgrades or aids is relatively simple. Not only for our own Kills there are points, but also for assists (especially beneficial for those who have zeroed in on an opponent and then have to find that another player has dusted the Kill) or, for example, for marking of opponents which then turns off a teammate. So far I have not had the pleasure to play on a map with 32 participants, but also with smaller numbers of players had been guaranteed always a lot of fun. A per pos Maps: There are included only six cards, which simply is far too little for a shooter whose multiplayer component has been highly touted. There are two card DLCs be purchased in PS Store, which cost a total of almost six euros - considering the general content of the game, which is a bottomless impudence, especially considering that other vendors for their games (such as Ubisoft with Ac Brotherhood) make the maps available for free.
# Graphics:
Short and simple - disappointing. The amount of detail in the game world can not hide the fact that
the appearance but looks more frumpy. Irritating thing is that in my opinion it level or Chapter
is where the graphics in my opinion looks better (for example at the end in the battle for the
Golden Gate Bridge) than in others, such as the attack on the depot of the Koreans at the supermarket. Before
especially in multiplayer mode fall graphics sins, because you can take your time here, everything once
to consider very carefully.
# Gameplay:
The most negative of all possible points of criticism should be mentioned at the outset: The KI! At times I had to
Suppress the urge colleagues immune to waste by bombarding my "friendly-fire" ammunition. Time
hung them afterwards, once they stormed ahead, but most often they were simply in the way,
let alone that they would eventually attempted to flank the enemy. Sure you can
now say "When the AI opponents and combat your" to do work ", be sure to check but an immediate
a movie "-. If properly but the performance of my teammates will be to the enemy, the me
Will later take under fire seconds go by storm itself (to name one of many examples)
then I might as well can also go off without assistance.
The control is relatively simple, functional and easy to understand, making it at this point nothing
are criticizing. Even gamers who rarely play with the PS3 shooter, are not here before
unsolvable problems gestellt.Ebenfalls really liked the armory, which is hardly a desire to
Armament leaves open.
# Conclusion:
What is HOME FRONT now be evaluated? My first impression was: Nice, but nothing special. The history
a (resistance) group working behind enemy lines in occupied territory, is not per se
new, but in this constellation of occupied and divided United States. The knows the "Red Dawn", is also
handwriting Milius' Eye-catching. This makes the game but no better and no worse than
its competitors, but the developers are in this respect well below their given possibilities
remained. The campaign is quite short, which in itself is very interesting plot revealed in some passages a hearty difficulty and can by their history convince neither. The graph was already obsolete at the date, which clearly stands out also in the eye. With the multiplayer mode I share, like all games, a sort of "love-hate", and launched the few maps + DLC policy of THQ (at least to me) also mad at. If you want to be malicious,
one could say that the best thing about HOMEFRONT the intro trailer was, and the game better than cinematic
Successor of "Red Dawn" should have been produced. Quite so bad it is not, because despite all the
nevertheless justified criticism of the factor "fun" is not neglected, and so I will continue to back and
in occupied America shouldering the rifle again.