The "Divinity" universe has evolved over the last 10 years largely by a secret life as well as an absolute street sweeper in terms of RPG fare. Already the strong "Divinity 2: Ego Draconis", and ultimately the somewhat experimental lap / Echtzeitstrategiemix "Dragon Commander" offered high quality entertainment and built the stories around the specially invented fantasy world "Rivellon" to a universe of whose existence probably was never threatened as in "Original Sin". The game is played the mix of real-time operations of the brand "Baldur's Gate" and turn-based battles that feel a bit like "Heroes of Might & Magic", largely with the mouse, the classic features of the brand inventory, skills menu and character sheet can be, as from used almost every RPG, call the keyboard. Overall, the control is catchy and who does not move in the genre for the first time who has the bow in the blink out and intuitive. But even for RPG newcomers should be a learning how to operate a book with seven seals. The same applies to the combat system, in which each member of the adventurous group (maximum 4 heroes simultaneously) a certain number of action points is at your disposal that you invested in the running, fighting or spells. Certain special abilities, such as spells of mages or fighters Special attacks (eg a classic Sword Whirlwind), also have cooldowns, so are not always available each round.
Graphically, "Original Sin" certainly not a high-end product, but cited just this much "old-school" -Charme makes it special and also makes sure that even now rather elderly PC models can lift the game easily , However, those with heart and soul Rollenspielfan, has definitely been through worse graphics sins, for a total of the visual presentation is indeed on an appropriately comic-like level, but still nice to look at. The highlight for me but simply the visionary genius soundtrack represents the classical orchestral RPG music with partly modern sounding mixes experimental pieces - typically Larian Studios. The German translation of the texts is also in order, even the English speakers do their job well overall and assist with their performance that does not seriously participating game universe.
Overall, I am so full of praise for Larians newest beast from the "Divinity" universe, which also can boast with at least 60 hours of gameplay, which, even for the roleplaying community, is no longer taken for granted today. Why then still hesitate with the highest rating? I must admit that I'm a bit conflicted, because the product is technically sound and a long time has nevertheless dazzling - atmospherically but it is the heavyweights of the brand "Dragon Age" or the aforementioned "Baldur's Gate", and even his Ancestry "Ego Draconis", far inferior. It was hard for me a "bond" to build the hero, the companion can second to none with legendary RPG hero of the brand "Minsk" (BG) or "Leliana" (DA) record. And though the story could not be more epic and is also backed by the impressive music, never encouraged this phenomenon called "goose bumps" with me when a particular story phrase or important revelations came. This may now not be the most scientific criterion, but precisely for this reason, the five star just reserved for those unreached RPGs that exactly demanded that tenterhooks and playful could release emotions. That makes "Original Sin" by far to any bad game, but not also to outstanding Legend.