Unfinished beta version, the fun will be the loser

Unfinished beta version, the fun will be the loser

Wild Star - [PC] (computer game)

Customer Review

I have already tried out in the Wild Star Closed Beta, and the game therefore also reserved me. However, I started for lack of time until August to play.

Generally Wild Star has made a good impression, positive signs (!) Are in any case the combat system and the paths, as well as upscale difficulty no matter what any reviews here made with Level 3 statements. In addition, a beautiful vibrant, well-designed and varied world, and a great Housing System.

Unfortunately Carbine has either taken over at the end in front of the release or NC Soft has jostled. In short would have a longer beta and a release date in time better (not necessarily in the summer) to the game to polish his relatively "moderate" Start success. If the German server you look at current, only a low population exists everywhere and the trend decreasing.

For me, this game is not available in a total of more failed start as well, which one could also say, a good start yet stopped weaker ... Overall, there is still an alarmingly large number of bugs in the game, many of which were already known in the beta, were but not removed from the start.

Quest System: After the first two areas were still ok for me, at first glance also group quests are welcome, but the Monotie Whitevale decreased Orkanas latest greatly. Quiet relaxed questing in my opinion is limited in Wild Star possible. Depending on the class, from dealing with the combat system and the story background of the quests.
All in all, you feel but before, like in Rift, stale quests, collecting 10 of, kille 10 thereof, etc. Exceptions prove the rule. Added to this is that you are often sent several times to the same quest area after only had to collect something that gives one the same quest giver a kill quest, then you one more time in the area must to something to click ... boring and tough as chewing gum. Who should play comfortably even when Pullen of multiple opponents and Elite opponents want to solo have feasible choose a Techpionier, you have here thanks Tankbot and other OS *** abilities even if you currently due to low level areas no player takes to make a good chance solo group quests. In other classes you can of course play. Krieger plays, for example, in my opinion faster but also die much faster when times not evades or 2-3 Mob addition.
On top of regular grind or timeruns because unasked simply a timer appear, and be within 2min example where you have walked or even defeat more enemies, it superimposed a just wants cozy first legs in front of him.

A few instances in the game can not inspire too, are the Loot ago at levels not necessary and in Endgame ultimately monotonous, you can safely ignore it because you can better crafting Equip yourself eh. Who arises in a given constraint is your own fault.

For a subscription has to come a lot more, not only quantitatively, so more Inis, as well as qualitatively. In the game, though a Dungeon Finder is integrated, which is however not recommended with dungeons and a not necessarily makes a newcomer in adventures for fun. Currently you can at the low remaining players, forget a realm-based search. Yes I know it is always Wildstar play still enough players, but if you want to when I was a latecomer make in Level areas mal ne group Quest gehts los already, instead of 3-4 can be found at best a part garkeinen fellow more and can 30min chatting ask around .. .Spaß pure. When cross-realm game usually comes a language problem ... it starts with a French greeting of player 1, then comes Players 2 with English, but usually more like a sign language with Buchstab Enver movers and half words, Player 3 writes the same garnix, Player 4 vllt German so you can vllt still Adventure 1 play, but everything else, especially Dungeons are frustration and not fun. Here was nothing questioned sense before you pop such a tool at the difficulty in such a game. Everything takes far too long, usually it is a melee because circular telegraph totally at a disadvantage, either the healer is in a good mood, you throw a nen Healing Potion and ignored telegraph or you lose a lot of DPS over remote Kämpern which simply can take action, in adventures will be assailed more than once briefly. Refuel only scares off especially with NEM warriors because you dare without explanatory help garnicht ran. Interrupt in a random group is in part 4 and more disruption Protect, even such a thing, yet sweetened by lags seconds stills and disconnections. Somehow, all this contradicts each other and above all it includes for casuals and cozy player almost all important key areas of an MMO out or have run into a trap. It could have been nice and a lot of fun when ... thought Carbine it makes the players fun or motivated to incorporate more claim, higher demands and obstacles, but in reality they have their game so even in parts prematurely and completely unconstrained by itself stalled out.
One wonders just in the field of adventure and dungeon actually what the developers have done in all the past years, and if the general zeitgeist is passed them, it is much too little, much too monotonous, frustrated mostly more than it brings fun and motivated null to resist visiting. Difficulty is one thing, frustration, lousy comfort and inconsistent in itself resource demanding time-consuming beta version to another.

What also stands out in Level areas anywhere elite opponents, causing on the one hand only frustration in quests often not even count even if identical mobs count and who are positioned partly saublöd eg next ores or relics. You solo attack is depending on class unfeasible until the trouble is not worth it, especially but inefficient because it creates in the same time 3-4 normal mobs and more EP would get. Coming to 2-3 However, they are no longer a challenge, especially since as we have said many times not even count on quests. I think they were only set to muck around player. Larger groups can not Pullen often because the one next to telegraph the ordinary unavoidable impact damage is too high, the other one out of sheer telegraph no longer knows where it is still dodging. Otherwise telegraphs are usually not a problem, and there are forms repeatedly that are totally over the top, you will also partly just outside of such often taken. With skill that has nothing to do with attention, and basically it is always the same and with a Techpionier can Pullen also good groups with Tankbot unless you look so posted, that as all the mobs you can pause at any time and then with splash damage all rams her.

Raids I have not done, and it will also not what you hear sounds positive when you can first raid, but the comfort can be here left and Raid sizes of 20 and 40 man want to these days no longer appropriate, an organization pure stress and contradict especially to 40 man raids and massive performance problems, disconnections, etc. in addition. Many players have indeed become level 50 but have then completely lost interest in the game. Much is also designed totally nonsensical.

When crafting pure gathering skills are quite well done, there are also plenty of materials, the manufacturing jobs are but unaided difficult to understand, not worked out clean and frustrate more than they bring fun. Cooking on top of that is totally nonsensical.

My conclusion: I think the programmers are still angry vergucken, player numbers have plummeted and so casual hostile and time-consuming as Wild Star is currently, one can realistically most award the game a role as a niche product. About Raid difficulty I can say nothing, it will / would the game hardly fail except that many will probably see the raids as Access quests already due to lack of server populations and difficult obstacles. Instances are on Vet. Ok, but at levels partly NEN tick too hard for adventure are pretty and the little cabin boy missions really nice alternations. It is not the degree of difficulty alone what the game can not currently darstehen well, not the silly season ... it's just a totally unfinished beta game leading to early REC market was thrown. 3Sterne because it's fun basically, but since no realistic long-term motivation is present. In addition, the majority of today's MMO player wants to have everything possible and nothing immediately, Wild Star found for such garkeinen way and for Casuals no middle ground. With the few Raid players and other loyal fans it will be able to make sure no major success in the long run. One should not develop to the masses "past", otherwise you get another MMO Ephemera who disappears from the scene after a short time. On the combat system you should have used lead the spoiled players shank much more cautious, also had to crafting a good tutorial belongs as an introduction. There are many sites like countless bugs and relaxed introduction Modes for Inis, total justifies what is offered despite good approaches and also some successful shares (eg Housing, Game Design EMPLOYED, active combat system) no 13 a month.

He really has no on / off switch! Rank: 4/5
January 22
Super subnotebook! Rank: 5/5
January 4
Purchase paid off 2 Rank: 5/5
June 4
Cool part with small weaknesses Rank: 5/5
February 17
Everything But professional ... Rank: 1/5
November 9
consistent, fast delivery. 1 Rank: 4/5
January 27

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