In the menu no longer works on the console Analog Stick: times you have to use the directional pad to scroll, times the R1, R2 buttons. Completely incomprehensible why. Even that one of the weapons used to display configuration menu SELECT button HOLD has to be superfluous and cumbersome. To scroll through the options, the action buttons are here the way to use it. A reasonable control looks different. Even that you can grab in Visoransicht no ammunition and doors in the mode are not open (not even be displayed, whereby an otherwise every% # ^ *} shown) is probably a bug.
In short, the console implementation is configured under all. You try to reinvent everything. None of it has improved. Moreover, one can countless unnecessary items "hold", so grab and throw, shockingly, with the "reload" button, so that everybody likes instead of new ammunition in the heat of the moment even suitcases or boxes in hand.
The game itself starts graphically boring with warehouses full of stairs and boxes. Boring it is hardly! Later, in the jungle, it is then quite nice.
Interim conclusion: the game can hardly be an error, it is overloaded with features that require a lot of training miserably. And everything that has to do with work, makes no fun. A game should entertain me and not nervous.
The menus are completely overloaded, just like the HUD. Modern games nowadays come almost without. Here is the other extreme to see, including superfluous frills as the risk indicator.
A focus on the essentials of the game did well, but it bogged down in details, killing more fun than screen opponents.