It has a total of "not a moment". If you have time conquered a territory for themselves and is halfway strengthened, can show up in the rear unsecured rows at once biter. While even cursing trying to ward off the attack, the players sit, rubbing his hands next and hope that you will be weakened if possible: D.
And obowhl the biters are disadvantaged as opposed to the "real" players, it can happen in bad luck of the dice that this during the fight even reproduce (by his own people to be biters) - very frustrating).
What I like most, that - develop no stalemates from the game, or a player at the beginning quickly gains the upper hand and brings the game under his control - as so often in the normal risk variation.
Here Teamwork is in demand in some cases (!)
A pity, I find that there is actually no such missions in the ordinary risk.
It's just trying as much as possible to survive the zombie apocalypse.
Every train will be drawn Event cards. This can cause sudden biter attacks on a random field, or even small missions with a view to reward represent.
If the "Overrun card" is drawn the game is over and the player who is most at this time is the winner.
I find the pitch and not very nice. One would perhaps be able to invest a little more imagination in a apokalypstischen world.
As you can see in the pictures, everything is kept in boring dark gray (but which, however, again matches the Walking Dead flair).
Conclusion:
All in all it is a very successful risk alternative. Highly recommended for all risk and Zombie fans.