The game is made lovingly in itself. However, it acts as undynamic 2048. The player pushes the stones only one field in the respective direction. This is felt to no real flow. In addition, the game always starts with multiple stones in the field. I find both in direct comparison to competitors, not well resolved. Otherwise, the games are very similar. 2048 seeming simplicity leaner, faster, smoother.
What was for me nen absolute no-go, I had the game installed tomorrow by WLAN, briefly opened, then I left for work and have played in the train about 10-12 minutes. Then I looked and saw in my data consumption that Threes! 1.5MB has drawn. I found unacceptable!