I've seen some good computer role-playing games, but Dragon Age is definitely very far forward on the list of really good games of this type. The characters are beautifully drawn, the approval system well thought out with the party members. Every additional character you meet, brings its own unique story with them. The plots are well thought out and even though I've played through it more often there was always something new to discover. All plots are solved in different ways, which opens up a lot of possibilities. The extension "Awakening" fits very well to the base game on, you can take over his characters as they were at the end of Origins. But even if "Awakening" is very nicely done, so it is not quite serve up the basic game. The characters are not worked out quite as lovingly (except Oghren, which was very nice ausgerarbeitet and is already known from the basic game) and the approval of the characters is not quite as important as the relationship with the main character in Awakening plays only a minor role , In the area you would quite a bit more to get out. Nevertheless, the expansion has become very beautiful. Again, there are again many ways to write the story that you experienced and much excitement is guaranteed. Appreciated I would say that Awakening has about 50% of the playing time of the base game (as I said this is an estimate therefore not guarantee the correctness of the statement;)). What I liked very well to Dragon Age was the self-determination of the player / character in the game world. The story unfolds with dynamic and depends on decisions it changes. It is not linear. Furthermore, it is so that there are no guided plots and there is a left yourself what you want to do. It has a world map made available and where you want to direct his steps and then you can go. Very nice, I think the extra content. Hold in the base game 3 more plots for the players ready. In addition, there are add-on modules, in which you can continue playing some stories that are mentioned in the basic game on the edge (witch hunt for example) or where you can learn more about individual characters (Lelianas song). Very nicely done. If you play through these things, you also get things unlocked, the one then in each game are available (special items that can be found in the inventory, and do not worry, even if you start as a noble dwarves can not lose these keys you, unless you sold). The new gifts for the members of the group make it quite easy to increase the consent while dropping into a bottomless pit, the pranks selbige quite fast. Personally, I must say that I find the gifts for something to simply because they a without a personal relationship with the characters build directly +50 points give consent (pranks reduce the approval by this value). In addition, these special gifts do not cost anything, but they occupy permanent slots in the inventory. I recommend especially people who play the game for the first time, do not use this festive gifts, because they do take quite a lot of fun and simplify an important thing in Dragon Age too, that the conflicts within the group and the importance of a genuine grouping between the main character and the group members.