Very successful, worthy sequel

Very successful, worthy sequel

Assassin's Creed Brotherhood - D1 version (uncut) (Video Game)

Customer Review

All in all, has become a very good game ACB. As with any game, there are also smaller here quirks, but lost in the overall structure. On multiplayer, I have little interest, so I let the disregard.

Since the quality of the graphics is only a secondary matter for me, to just this:
They lived well. Facial expressions and gestures in the cutscenes, I personally find very good.

The sound fits, fits exactly into the game feeling and spread the right atmosphere.

The gameplay is exactly the same as before. Very beautiful!

The game world is very alive. Somehow, even more than in AC2. But I am not able to do that fast to something specific.

The story is again this time very well. Exciting, logical and sophisticated. Since almost nothing is exposed.

The tasks are partly devised really awesome.

Although the card acts often overloaded is completely adjustable. One can each point individually switched on and off. Super solved! (White now not whether the at AC2 also went ... probably already)

The Animus will no longer automatically leave at certain points, but it leaves him, whenever you want. New (sometimes funny) conversations cutscenes and emails are available from time to time.

Now to the aforementioned minor quirks:

Geschäftsausträge / objects:

It gathers in chests, some opponents, etc. objects, sometimes fatal (tomatoes, leeches, etc.). This can also sell. You need them but later on special orders. Rarely do I sell in Games things of which I do not know if and what you needed yet. Except for a test einzlenen sale, I therefore kept all. Nevertheless, so far (sequence 8) had only able to complete two of business contracts. I think there could have been put rather more, but simpler jobs.

Ever interfere with these items not negligible the overall structure. As one would find in chests in catacombs or on hilltops tomatoes, nutmeg or frankincense. The chests are, their location and especially the treasure maps for already unrealistic enough, since it would not have taken so stupid found objects.

Otherwise the game elements / tasks are consistent. While Ezio so runs through the city, jumping and he climbs (as decent assassin) of course always keep an eye on possible anguish of his neighbor. So he could have come to treasure maps on tasks. The so-find chests would then need not contain any perishable goods.

Full synchronization:

You have to complete the missions in a certain way in order to achieve full synchronization. So very quickly, with a certain Attentatsart unnoticed, etc. This may initially pose as a challenge and so it is in some cases. But personally I find it interferes with (not always, but many a time) eminently the fun factor or even unrealistic.

You have to liberate someone. For 100% Sync you have to go undetected. So I wanted a special mission rather not do quietly. But rather that there tons of henchmen from the walls after the rains in their own Blu ... (har, har ...) oh ... sorry !!! Well at least I did not want to proceed quietly.

Then there are the time limits. If you want to stop someone to do something or save someone, OK! Is it but that a situation very quickly to master to have done very quickly just to get it, the integrity of the game is running the resist. A good game knows how to captivate the player, so that he can forget that he plays a game (plenty of imagination and dedication required). ACB creates quite. The illogical timeouts torpedo this feeling immensely.

There are also sync requests like "Kill anyone up" or "Kill only". Also because I feel similarly to the first points. If it fits ok. That it does not always. Now I want to decide myself how I proceed. So the way also with requirements such as "Use your hidden blade", "lead an air attack from", etc.

Now there will be some give the say. "It's not necessary to achieve full sync Let Just when it bothers you!" And so I have done it. And it would just be a matter that I did not have the full sync, I would report it as annoying and check off. But ever you get caught up doing the one it just yet tried reloading and played around. That is sensational then but just from the "bondage" above.

Horse riding:

Maybe I've just not strapped but because what seems to be malfunctioning. Somewhere you can read that to gallop when "A" + "RT" pushes / pulls. But I can find no difference to pull only "RT".

Conclusion: Although explained in detail, there are quite a few points of criticism. One can (almost always) lose in the story and the game world, just as it should be. I myself could find no significant bugs. The gameplay remains great, even with minimal improvements. Very, very good game. We recommend.

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