First the good:
- The graphics are great and also very useful when considering the release date in 2006 into consideration.
- The story is a great story, and therefore restricted to a few places. Something there is also at Helldorado or Desperados and similar games.
- The controller has also a few minutes away in the handle.
- Unpredictable moments make the game a first-class, nervenzerrrenden "storm".
- The idea of Double Agent gives the whole game to make a good jolt.
Now the minus side:
- Again, there is again a phenomenon that the actual future of the game (very annoying), is artificially more stretched by the increased Schwierigekeitsfaktor single small Episödchen, for example, the Minenbauen.
- For what purpose is the time limit in JBA HQ? This would probably rather something to be sought in the forthcoming Foreign Missions or individual actions at headquarters (training obstacle course or for example, time locks with automatic locking of doors), but not the training shooting one of them .... strange!
- Merwürdig is that one is more likely identified from a distance in the dark, as if one remains in addition to the people (as in the dark).
- Better it would have been if they had maintained the volume sensor.
- Some of the mission requirements are not clear.
Overall, and in retrospect to the predecessor, I think the game for the eigntlich weakest part of the series and hope that it will go in Splinter Cell Conviction again more to the point.