Graphics:
Magnificently and well implemented for an MMORPG that does not need to hide behind some single player games.
The Sytsmanforderungen keep in my view, within limits and not make excessive demands.
Sound:
Good setting all characters, the occasional times fails due to a Soundbugs. The music and ambient sounds are at the highest level and the really good voice actors.
Story:
The main story is well told even if you quite like to skip the dialogues due to time constraints which I regret a little afterwards. The story Molag Bal and the alliance war has a lot of potential and I could imagine as a film. After the main story are still plenty of other small quests and tasks with a wonderful background exists which can act absolutely alive the world. But after man made like almost everything so well wirds then slowly Mau and some boredom sets in. But Zenimax has a very good update rhythm so there always something to discover.
I hope it will remain so ....
Interface
It is available .... sag ich mal. However, I would advise everyone to be equal to deal with some addons beginning.
Minimap and buff bar, clock, Questlog etc.fehlen completely. But I think it is no longer long and Zenimax revised that too and will be integrated in the game itself. The inventory is used to and something unerübersichtlich but there are worse and will indeed changed with Update 6 in the form of slots for mounts and artifacts etc.
Character Development
Pure freedom may I call it. Everyone can decide for himself how he plays his class and what he used for weapons or armor. The individualization are almost no limits and man must the skill points in all put what you want. The veterans system will soon be converted to a champion system so I can not say much regarding the Endgame. However, you can find on the net quite a lot of products to how it will all look like. I consider this step to be necessary but that acts the veterans system a bit monotonous and takes too long to high zuleveln. In addition, a legal system will appear the safe if it is because contribute works well too much to the atmosphere and credibility of the game world. Bounty for dreaded criminals and recognition for righteous heroes. A brilliant idea now only needs the implementation work.
Group game / trading:
Enough guilds which a group game allow the company much in PVE and PVP in. The idea to operate with up to 5 guilds is also very good also the trading system yes Internal Guild is built. This trading system is also very well thought out and carries in my view to the atmosphere as a global auction house, although useful but can be easily and loves to attract an inflation and everything either overpriced or otherwise too cheap. Gold issues but there is only the beginning in the game then has you most always plenty of it available as long as you a little prudently handle it. Gladly I am looking at different trade guilds the best price for me and am also really what if I find and if not looking off into the big world and himself.
Mounts:
Yes the point of mounts I Treat separately and from all simple reason. I can increase my horses levels and certain attributes such as speed, endurance or load.
Speed is probably logical. Stamina by longer to sprint (Turbo). Load so that the horse wins an inventory so. Let's be honest how super this is because I can improve my thinking Mounts exactly to my. By einzelenen increased attributes then changes later the appearance of the horse. For example, it gets a head armor, a saddle blanket or small bags, etc. Even you can think up a name for itself. But paying attention how your attributes distributed because these you can not currently reverse auser you buy a new horse. I'm curious what's to come as Reitiere auser horses. But until now, high praise for it.
Crafting:
Gewaltig ..... the first MMORPG where I really feel my tedious hochgelevelter profession has for myself and a benefit is not only gold in the cash flooding. At present I have only the blacksmith but I have to say the things that I can make for me are really good and if I can even make a set item because I have learned enough properties in an armor category then you get a nice power boost again to , There is in my view sufficiently different armor types so does the appearance but differs markedly from the various pieces of armor and peoples. Men can also learn different styles and enhance peoples armor or weapons. So this, for example, from the class "rare" to "Epic" upgrade. Likewise, I can useless armor or weapons use to get material for my profession or analyze to learn features and you do not have to sell it at a bargain price from NPC merchants or to set 10 times in a trade guild until we find a buyer for it.
PVP:
Really fun when as part füchterlichen LAGS would not make the whole then unplayable. But getting the sure yet under control and that is why I now times not equal to schwarz.Da in PVP successive hits right in large numbers of players is the einizige problem what I noticed is that I can not take the Hardlock my opponent. Means I meet with my Zweihander anyone in the group of my opponent if they are very close to each other. So a targeted killing of an opponent is in dense mixture almost impossible. The sieges of fortresses on the other hand a lot of fun and is a nice break in between.
I'll post updates my review update constantly so this is up to date and I can respond to changes in the game.
Thanks for reading!