I was, and still am, a big fan of DK1 and have recently dug out there again. But went nich only on another computer with XP and with me, because I switched with NEM new computer on Vista 64bit. Then I saw that there is a version for Vista DK2 and simply appointed times. Anyone who has played DK1 and the gameplay and all around it was enthusiastic, will be disappointed by DK2. There was new spaces, of course, slightly better graphics and a few changes in the creatures but the atmosphere and the flair of the 1st part of it is simply no longer ran. It starts with the fact that many sound effects and animations (behavior, noise) changed or omitted. What I find very sad, because these trifles grade grin a lot of the "evil be" have driven the face. In addition, the cards are all quite small advised what a fan like me is always pushed right pissed by giant dungeons. Employed here was solid rock or you often fell into a tunnel dug by heroes or were already there from the beginning and all the Dungeon planning was out there here so now everything was open and 2. 1. almost always find water was so continue to build as planned impossible! The maximum level of the creatures is now "only" at Lev4 which can be reached by train. Then you continue to Lev8 in the arena, Lev10 can only be achieved by fighting with heroic or hostile creatures. But fighting in arena battles require a lot of attention because you always watch must be the creatures do not kill each other. Yes, if a creature in the arena will be defeated by his opponent and will not be brought by a Imp quickly back to "recovery" into hiding dies this! Can therefore be very annoying a 6 or 7 on the basis of Unaufmerksamket lose .. The second option the so-called "Pet Dungeons" could not inspire me long. Here you have several large maps where you can let off steam and will have to achieve certain number of points, all the rooms, all creatures and then can determine itself whether and how many Heroes can now wants to release his Viechers. After 3-4 times but that was nothing too boring for me .., no long-term motivation as I found! Apropos: Who likes eingebuddelt and wanted to decide for himself when he will allow the fight also disappointed: Heroes can in fact now dig through the walls - whether amplified or not! In addition, almost all cards are made so that one always has an opening somewhere, so a vulnerability. Conclusion: As Imp rackets and Buddelfan a nice pastime. But if he thought get a "better, newer" DK1 will be disappointed. But the creatures I found in the first part just too "cool"! ;) Therefore, I only 3 *** A remake of the 1st Dugeon keeper with current graphics! That would be again what .. :)