Even if this change is likely to scare off fans of JRPGs from 90er- and early 2000s, first, the game world feels by the greater consistency and more realistic design of much more alive than before. The (in my opinion rather disturbing) looking for new locations on the overworld map is a thing of the past, without too much narrow the player FFXIII-like in a tube.
Another striking innovation is likely to be the new character design, which sets the first time on character models in realistic size, rather than represent the characters during gameplay a little smaller than they actually are.
Here one breaks with a Tales of tradition, but once you had the first accustomed to these new feature feels much better than the miniature models of the characters that we know from the previous parts.
The story is interesting (though not as strong as in Tales of Vesperia), comes with lovable characters, therefore, and is very fluid told in countless (English) vollvertonten cutscenes - Text boxes can be seen in Tales of Xillia only talking to NPCs. The rest of the game is fully subtitled.
The Tales of typical conversations between the characters, which are can be called up during the game by pressing Select the way this time particularly successful and numerous (and also completely set to music).
Last remains to be mentioned that the combat system of Tales of Xillia one of the best I have as a longtime fan Tales of've seen in the series.
The age old battle system from example Tales of Symphonia or Vesperia is crossed with the action points from Tales of Graces, which one consumes per beat in a combo. Nevertheless, is not dispensed in Tales of Xillia unlike Tales of Graces on TP to cast special techniques.
Another new feature is that characters can be replaced during a fight with a simple keystroke to characters who do not participate in the battle in real time at any time. But not only that, but also a change of player controlled character is always liquid possible during the battle action - One touch.
In addition to these new Exchange you can always fight together with another character as a partner in the fight now, so this supports the player character permanently with special skills and strong team attacks. Again, the partner can be changed at any time via simplem pressure on the directional pad.
Overall, Tales of Xillia excels especially by the much fresher presentation of the story in many cut scenes, as well as the best ever in a battle system Tales of game, by the almost never bored during the fighting comes.
JRPG- and especially Tales of fans can strike without hesitation here definitely. But even people who can not do much with Japanese RPGs otherwise, should because of the entertaining narrative style that makes the game almost like an interactive anime seem and the beginner-friendly and yet complex real-time combat system definitely risk a look.