... Needs to access here, because this game has unexpectedly surprising story twists and an enormously sophisticated, cinematic storyline. In addition, a wonderful agent tools are available - not very many, but extremely useful, such as a kind of clock with radar, communication facilities etc. An agent is forced under torture to reconstruct his last days. A small state in futuristic Russia seems to megalomaniacal way something like a rebellion against the plan "big government". An agent had to pursue the matter ... and vanished without a trace - that much is known at the beginning, as a second agent to the find first: you. Bloss we know vaguely the end of the story ... we are betrayed / tricked and by whom? Through the idea of flashback there are often references to exciting coming, so the "massacre in XXX" For example, in small batches mentioned and sometime you just go after XXX ... but from a massacre no trace. It penetrates into the factory and must "down" access, not by force of arms, but with the brain. There is only one way: the elevator shaft. However, the climb down the rope snaps and you find yourself on the deck of a tween decks again. Straightway assessed to the radar and notes: on the other side of the elevator door a few enemies too much than one is right. It is preparing for the worst, possibly looking for alternatives, but no: the only way through the door remains ... it is worse than expected anyway: all guards are dead, blood everywhere ... what happened here? They searched the corridors, offices and laboratories, suddenly stirs down the hall a huge shadow and short thunders. Oh oh ... It is among the corpses so then and feared already to have come another sinister secret on the track because you see him ... and he sees you ... The makers of COLD BLOOD offer not only solid puzzle-solving from level to level: in each "Level" is one story excessively great surprise because dramaturgically effective means are used. It is also clear that you have been ripped off, OR After the reconstruction has yet IS, a corresponding effect on the game Thrill. While it has weapons, but their use is similar as with the metered PS2-1st person shooter DEUS EX. Often Sneaking is announced with silent killing methods and secure timing or simply inconspicuous behavior: only already running is too flashy, too close to pass by some security guards and one is addressed and possibly can at best talk again out of trouble; the sillier case, however, already shot, what all the guards located nearby herlockt. If you killed, this means nothing else than "No, it's may not have been his" and the section begins again. Storing is possible at any time. A graphically very nice adventure game with classic elements and real-time action. Gameplay is like Resident Evil, but the image sections are larger, such as in Escape from Monkey ICELAND. Very exciting story in the film noir style with not too simple but absolutely fair and logical puzzles. My playfulness was sown to PC Adventure Times (Larry, Space-, Kings-, Police Quest, Zak Mc ...), so I miss this genre in the console area. Who's going well, is maintained here delicious. Short-Time Action freaks will prefer to orient otherwise shared ...