Let's start with the fighter squad. All 40 characters to choose from. Including of course all the beloved of the previous parts (apart from a few exotics such as. Kunimitsu, Tiger, fishing ...). There are six brand new fighter and two other, if you do not know the Tekken 5 Dark Resurrection PSP offshoot. All newcomers lined up seamlessly in the trunk a squad. This applies both to the extremely cool character design, and for the absolutely idiotic but sometimes amusing background stories.
Point two, the playability. Here you have to clearly differentiate between campaign mode and the regular one-to-one matches. In the latter case it is Tekken typically very good. The speed is high and the characters are largely balanced. Button mashing, as it is often operated by beginners, here leads in rare cases to success. In campaign mode, however (an evolution of the "Devil Within mode" from Tekken 5), which is applicable in Coop-style on the side of a computer-controlled partner in numerous sections to go through a story, there is in terms of playability massive defects , The main problem here is on the one hand, the change between the movement in space by means of analog stick and the Digi-Cross to carry out some related moves. Secondly, the automatic injection of opponents usually occur in hordes works anything but good and often not according to the principle of the opponent closest to.
Graphically Tekken 6 is also a double-edged sword. The Stages are varied designed and shine with vibrancy. Jubilant people crashing helicopter in the background, roaming animals in the arena, to name just a few examples. Meanwhile a few stages have even a second level (at break of the ground) and sporadically destructible objects. The fighters impress with wonderfully exaggerated muscles and stylish costumes. In campaign mode, however, it looks already quite different. Here you stumble regularly grobpixelige textures that are reminiscent of the good old PS One time, also the environments are extremely unkind and were designed drab.
In terms of long-term motivation for solo players, however, the campaign mode is a real enrichment. They had in the past, no players of Europe, flew traditional Combats latest after playing through with each character usually in the corner. Here goes Tekken 6 in my opinion the right way. A coherent (and unusual - to put it to formulate nice) Story follow, collect items for customizing the fighters. All that and the different game mechanics make the campaign mode a welcome entertainment outside the traditional modes and an important game component. Here only to lots of coarse and fine sanding in terms of control, Story and variety within the missions lacks.
Conclusion: If you liked the predecessor will be happy again with the sixth part. He is in all areas is an improvement, but has simultaneously with the campaign mode in the future still plenty of potential for improvement. And please love Namco employees, the fan base still longs for a revival of Team Battle modes of Tekken Tag Tournament.